/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/I3.txt"
RoomB = 0
RoomC = "Lands/VaporaKeep/J4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  BGA.SkyTop=make_color_rgb(0,0,0)
BGA.SkyBot=make_color_rgb(0,0,0)
BGA.GrndTop=make_color_rgb(0,0,0)
BGA.GrndBot=make_color_rgb(0,0,0)
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 400
CornerBX = 504
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 448
CornerAY = 464
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(448,464,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 392 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 360
CornerAY = 192
CornerBX = 648
CornerBY = 192 
z = 0
zHeight = 16
TexNo = 48
Switch = 0
instance_create(360,192,SuperBlock)
CornerAX = 648
CornerAY = 200
CornerBX = 648
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 48
Switch = 0
instance_create(648,200,SuperBlock)
CornerAX = 360
CornerAY = 200
CornerBX = 360
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 48
Switch = 0
instance_create(360,200,SuperBlock)
CornerAX = 368
CornerAY = 520
CornerBX = 640
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 48
Switch = 0
instance_create(368,520,SuperBlock)
CornerAX = 488
CornerAY = 256
CornerBX = 512
CornerBY = 280 
z = 8
zHeight = 40
TexNo = 48
Switch = 1
instance_create(488,256,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 152
CornerBY = 456 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 576
CornerAY = 256
CornerBX = 600
CornerBY = 280 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(576,256,SuperBlock)
CornerAX = 584
CornerAY = 472
CornerBX = 608
CornerBY = 496 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(584,472,SuperBlock)
CornerAX = 392
CornerAY = 472
CornerBX = 416
CornerBY = 496 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(392,472,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 120 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 392 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 184
CornerBY = 456 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 448
CornerAY = 760
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(448,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 168
CornerBY = 456 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,400,DoorBlock)
CornerAX = 448
CornerAY = 784
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(448,784,DoorBlock)
 
z = 8
Switch = 1
instance_create(492,372,StepButton)
z = 64
instance_create(596,268,CrystalSwitch)
z = 64
instance_create(596,484,CrystalSwitch)
z = 64
instance_create(412,484,CrystalSwitch)
z = 8
instance_create(404,260,CrystalSwitch)
z = 8
instance_create(448,768,SwitchDoor)
z = 8
instance_create(468,348,MapSkully)
z = 8
instance_create(572,420,MapSkully)
z = 8
instance_create(476,484,MapSkully)
z = 8
instance_create(596,324,MapSkully)
z = 8
instance_create(332,276,MapSkully)
z = 8
instance_create(468,644,MapSkully)
z = 8
instance_create(628,612,MapSkully)
z = 8
instance_create(556,364,MapBunny)
z = 8
instance_create(716,324,MapBunny)
z = 8
instance_create(732,500,MapBunny)
z = 8
instance_create(556,604,MapBunny)
z = 8
instance_create(500,452,MapBunny)
z = 8
instance_create(444,324,MapBunny)
z = 8
instance_create(484,164,MapBunny)
z = 8
instance_create(372,652,MapBunny)
z = 8
CreateDir = 0
instance_create(204,436,PointA)
z = 8
CreateDir = 90
instance_create(484,748,PointC)
z = 152
instance_create(164,428,DoorA)
z = 152
instance_create(484,796,DoorC)