/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/VaporaKeep/I4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 376 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 472
CornerAY = 352
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(472,352,SuperBlock)
CornerAX = 536
CornerAY = 0
CornerBX = 984
CornerBY = 344 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(536,0,SuperBlock)
CornerAX = 472
CornerAY = 352
CornerBX = 496
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 28
Switch = 0
instance_create(472,352,SuperBlock)
CornerAX = 504
CornerAY = 352
CornerBX = 528
CornerBY = 376 
z = 0
zHeight = 24
TexNo = 28
Switch = 0
instance_create(504,352,SuperBlock)
CornerAX = 536
CornerAY = 352
CornerBX = 560
CornerBY = 376 
z = 0
zHeight = 32
TexNo = 28
Switch = 0
instance_create(536,352,SuperBlock)
CornerAX = 536
CornerAY = 384
CornerBX = 560
CornerBY = 408 
z = 0
zHeight = 40
TexNo = 28
Switch = 0
instance_create(536,384,SuperBlock)
CornerAX = 536
CornerAY = 416
CornerBX = 560
CornerBY = 440 
z = 0
zHeight = 48
TexNo = 28
Switch = 0
instance_create(536,416,SuperBlock)
CornerAX = 504
CornerAY = 448
CornerBX = 560
CornerBY = 472 
z = 0
zHeight = 56
TexNo = 28
Switch = 0
instance_create(504,448,SuperBlock)
CornerAX = 472
CornerAY = 384
CornerBX = 528
CornerBY = 440 
z = 0
zHeight = 64
TexNo = 28
Switch = 0
instance_create(472,384,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 464
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 536
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(536,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 528
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 344
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 640
CornerAY = 288
CornerBX = 728
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,288,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 344
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 52
instance_create(464,0,DoorBlock)
 
if instance_number(Flute) = 0 {
z = 64
Switch = 6
instance_create(508,420,ItemOfTheDay)}
z = 8
CreateDir = 270
instance_create(500,204,PointC)
z = 152
instance_create(500,156,DoorC)