/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaRoadB.txt"
RoomB = "Lands/SierrField.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(WetlandBGM) = 0 {sound_loop(WetlandBGM)
instance_create(0,0,BeginMsg)
}
d3d_set_fog(true,c_white,16,2000)
BGA.SkyTop=make_color_rgb(255,255,255)
BGA.SkyBot=make_color_rgb(111,183,255)

CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 1776 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1088
CornerBX = 568
CornerBY = 1240 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(0,1088,SuperBlock)
CornerAX = 2240
CornerAY = 176
CornerBX = 2768
CornerBY = 488 
z = 8
zHeight = 32
TexNo = 0
Switch = 0
instance_create(2240,176,SuperBlock)
CornerAX = 0
CornerAY = 1280
CornerBX = 2928
CornerBY = 1672 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(0,1280,SuperBlock)
CornerAX = 912
CornerAY = 224
CornerBX = 1288
CornerBY = 472 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(912,224,SuperBlock)
CornerAX = 1104
CornerAY = 480
CornerBX = 1224
CornerBY = 920 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(1104,480,SuperBlock)
CornerAX = 1792
CornerAY = 728
CornerBX = 1976
CornerBY = 960 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(1792,728,SuperBlock)
CornerAX = 192
CornerAY = 136
CornerBX = 640
CornerBY = 1040 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(192,136,SuperBlock)
CornerAX = 1800
CornerAY = 232
CornerBX = 2232
CornerBY = 608 
z = 0
zHeight = 40
TexNo = 0
Switch = 0
instance_create(1800,232,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 128 
z = 0
zHeight = 96
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 192
CornerAY = 1232
CornerBX = 192
CornerBY = 1288 
z = 8
zHeight = 96
TexNo = 24
Switch = 0
instance_create(192,1232,SuperBlock)
CornerAX = 192
CornerAY = 1040
CornerBX = 192
CornerBY = 1096 
z = 8
zHeight = 96
TexNo = 24
Switch = 0
instance_create(192,1040,SuperBlock)
CornerAX = 1984
CornerAY = 688
CornerBX = 2824
CornerBY = 960 
z = 0
zHeight = 96
TexNo = 0
Switch = 0
instance_create(1984,688,SuperBlock)
CornerAX = 2768
CornerAY = 344
CornerBX = 2768
CornerBY = 344 
z = 0
zHeight = 96
TexNo = 20
Switch = 0
instance_create(2768,344,SuperBlock)
CornerAX = 2768
CornerAY = 416
CornerBX = 2768
CornerBY = 416 
z = 0
zHeight = 96
TexNo = 20
Switch = 0
instance_create(2768,416,SuperBlock)
CornerAX = 2768
CornerAY = 352
CornerBX = 2768
CornerBY = 408 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(2768,352,SuperBlock)
CornerAX = 2776
CornerAY = 0
CornerBX = 2928
CornerBY = 1776 
z = 0
zHeight = 104
TexNo = 0
Switch = 0
instance_create(2776,0,SuperBlock)
CornerAX = 0
CornerAY = 1152
CornerBX = 152
CornerBY = 1176 
z = 0
zHeight = 128
TexNo = 24
Switch = 0
instance_create(0,1152,SuperBlock)
CornerAX = 1544
CornerAY = 128
CornerBX = 1792
CornerBY = 1048 
z = 0
zHeight = 136
TexNo = 0
Switch = 0
instance_create(1544,128,SuperBlock)
CornerAX = 0
CornerAY = 1184
CornerBX = 184
CornerBY = 1776 
z = 0
zHeight = 160
TexNo = 0
Switch = 0
instance_create(0,1184,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 1144 
z = 0
zHeight = 168
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 1152
CornerBX = 184
CornerBY = 1176 
z = 120
zHeight = 168
TexNo = 0
Switch = 0
instance_create(0,1152,SuperBlock)
CornerAX = 1608
CornerAY = 304
CornerBX = 1720
CornerBY = 848 
z = 8
zHeight = 208
TexNo = 0
Switch = 0
instance_create(1608,304,SuperBlock)
CornerAX = 1248
CornerAY = 592
CornerBX = 1400
CornerBY = 1776 
z = 0
zHeight = 128
TexNo = 0
Switch = 0
instance_create(1248,592,SuperBlock)
CornerAX = 0
CornerAY = 1624
CornerBX = 2928
CornerBY = 1776 
z = 0
zHeight = 128
TexNo = 0
Switch = 0
instance_create(0,1624,SuperBlock)
CornerAX = 2696
CornerAY = 352
CornerBX = 2816
CornerBY = 408 
z = 0
zHeight = 160
TexNo = 0
instance_create(2696,352,DoorBlock)
CornerAX = 0
CornerAY = 1152
CornerBX = 176
CornerBY = 1176 
z = 8
zHeight = 176
TexNo = 0
instance_create(0,1152,DoorBlock)
CornerAX = 192
CornerAY = 1048
CornerBX = 648
CornerBY = 1048 
z = 0
zHeight = 160
TexNo = 0
instance_create(192,1048,EnBumperBlock)
CornerAX = 904
CornerAY = 216
CornerBX = 1296
CornerBY = 216 
z = 0
zHeight = 160
TexNo = 0
instance_create(904,216,EnBumperBlock)
CornerAX = 1296
CornerAY = 216
CornerBX = 1304
CornerBY = 480 
z = 0
zHeight = 160
TexNo = 0
instance_create(1296,216,EnBumperBlock)
CornerAX = 904
CornerAY = 216
CornerBX = 904
CornerBY = 480 
z = 0
zHeight = 160
TexNo = 0
instance_create(904,216,EnBumperBlock)
CornerAX = 2240
CornerAY = 496
CornerBX = 2768
CornerBY = 496 
z = 0
zHeight = 160
TexNo = 0
instance_create(2240,496,EnBumperBlock)
CornerAX = 2240
CornerAY = 496
CornerBX = 2240
CornerBY = 616 
z = 0
zHeight = 160
TexNo = 0
instance_create(2240,496,EnBumperBlock)
CornerAX = 1792
CornerAY = 616
CornerBX = 2240
CornerBY = 616 
z = 0
zHeight = 160
TexNo = 0
instance_create(1792,616,EnBumperBlock)
CornerAX = 2232
CornerAY = 168
CornerBX = 2768
CornerBY = 168 
z = 0
zHeight = 160
TexNo = 0
instance_create(2232,168,EnBumperBlock)
CornerAX = 2232
CornerAY = 168
CornerBX = 2232
CornerBY = 224 
z = 0
zHeight = 160
TexNo = 0
instance_create(2232,168,EnBumperBlock)
CornerAX = 1792
CornerAY = 224
CornerBX = 2232
CornerBY = 224 
z = 0
zHeight = 160
TexNo = 0
instance_create(1792,224,EnBumperBlock)
CornerAX = 1800
CornerAY = 720
CornerBX = 1976
CornerBY = 720 
z = 0
zHeight = 160
TexNo = 0
instance_create(1800,720,EnBumperBlock)
CornerAX = 1800
CornerAY = 968
CornerBX = 1976
CornerBY = 968 
z = 0
zHeight = 160
TexNo = 0
instance_create(1800,968,EnBumperBlock)
CornerAX = 160
CornerAY = 1272
CornerBX = 2768
CornerBY = 1272 
z = 0
zHeight = 160
TexNo = 0
instance_create(160,1272,EnBumperBlock)
CornerAX = 1232
CornerAY = 480
CornerBX = 1304
CornerBY = 480 
z = 0
zHeight = 160
TexNo = 0
instance_create(1232,480,EnBumperBlock)
CornerAX = 1232
CornerAY = 480
CornerBX = 1232
CornerBY = 928 
z = 0
zHeight = 160
TexNo = 0
instance_create(1232,480,EnBumperBlock)
CornerAX = 1096
CornerAY = 928
CornerBX = 1232
CornerBY = 928 
z = 0
zHeight = 160
TexNo = 0
instance_create(1096,928,EnBumperBlock)
CornerAX = 1096
CornerAY = 480
CornerBX = 1096
CornerBY = 928 
z = 0
zHeight = 160
TexNo = 0
instance_create(1096,480,EnBumperBlock)
CornerAX = 904
CornerAY = 480
CornerBX = 1096
CornerBY = 480 
z = 0
zHeight = 160
TexNo = 0
instance_create(904,480,EnBumperBlock)
CornerAX = 648
CornerAY = 136
CornerBX = 648
CornerBY = 1048 
z = 0
zHeight = 160
TexNo = 0
instance_create(648,136,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 1272 
z = 0
zHeight = 24
TexNo = 0
instance_create(0,0,Water)  

Switch = 0 
z = 32
instance_create(2172,1372,BigTree)
z = 32
instance_create(1172,484,BigTree)
z = 32
instance_create(2276,340,BigTree)
z = 32
instance_create(580,836,BigTree)
z = 32
instance_create(948,1356,TallTree)
z = 32
instance_create(348,380,TallTree)
z = 40
instance_create(1956,484,TallTree)
z = 32
instance_create(2620,1556,TallTree)
z = 32
instance_create(1500,1516,TallTree)
z = 32
instance_create(300,1540,TallTree)
z = 32
CreateDir = 0
Shad = 0
instance_create(192,1072,StumpHole)
z = 32
CreateDir = 0
Shad = 0
instance_create(192,1264,StumpHole)
z = 32
CreateDir = 180
Shad = 0
instance_create(2768,384,StumpHole)
z = 32
instance_create(444,252,MapHopper)
z = 32
instance_create(332,228,MapHopper)
z = 32
instance_create(516,484,MapHopper)
z = 32
instance_create(292,524,MapHopper)
z = 32
instance_create(324,748,MapHopper)
z = 32
instance_create(532,916,MapHopper)
z = 32
instance_create(1148,372,MapHopper)
z = 32
instance_create(996,292,MapHopper)
z = 32
instance_create(1252,316,MapHopper)
z = 32
instance_create(1180,668,MapHopper)
z = 32
instance_create(1540,1380,MapHopper)
z = 32
instance_create(1692,1548,MapHopper)
z = 32
instance_create(1852,1332,MapHopper)
z = 32
instance_create(2052,1492,MapHopper)
z = 32
instance_create(2340,1332,MapHopper)
z = 32
instance_create(2500,1516,MapHopper)
z = 32
instance_create(1836,764,MapHopper)
z = 32
instance_create(1932,900,MapHopper)
z = 32
instance_create(1844,932,MapHopper)
z = 32
instance_create(1940,772,MapHopper)
z = 40
instance_create(2068,316,MapHopper)
z = 40
instance_create(2196,388,MapHopper)
z = 40
instance_create(1884,364,MapHopper)
z = 40
instance_create(2020,564,MapHopper)
z = 32
instance_create(2356,236,MapHopper)
z = 32
instance_create(2420,404,MapHopper)
z = 32
instance_create(2548,228,MapHopper)
z = 32
instance_create(2716,276,MapHopper)
z = 32
instance_create(2620,412,MapHopper)
z = 32
instance_create(2452,300,MapHopper)
z = 32
instance_create(380,1364,MapHopper)
z = 32
instance_create(796,1348,MapHopper)
z = 32
instance_create(1116,1540,MapHopper)
z = 32
instance_create(708,1532,MapHopper)
z = 32
instance_create(1156,1332,MapHopper)
z = 32
CreateDir = 180
instance_create(2684,388,PointA)
z = 32
CreateDir = 0
instance_create(204,1172,PointB)
z = 0
instance_create(2740,380,DoorA)
z = 0
instance_create(140,1172,DoorB)