/*Dragonian Engine- */
/*Vapora Road B*/
RoomA = "Lands/VaporaRoadA.txt"
RoomB = "Lands/VaporaVil.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(WetlandBGM) = 0 sound_loop(WetlandBGM)
d3d_set_fog(true,c_white,16,2000)
BGA.SkyTop=make_color_rgb(255,255,255)
BGA.SkyBot=make_color_rgb(111,183,255)

CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 1368 
z = 0
zHeight = 8
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 80
CornerAY = 384
CornerBX = 328
CornerBY = 536 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(80,384,SuperBlock)
CornerAX = 1336
CornerAY = 672
CornerBX = 1552
CornerBY = 856 
z = 0
zHeight = 32
TexNo = 40
Switch = 0
instance_create(1336,672,SuperBlock)
CornerAX = 2448
CornerAY = 416
CornerBX = 2768
CornerBY = 856 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(2448,416,SuperBlock)
CornerAX = 504
CornerAY = 384
CornerBX = 688
CornerBY = 760 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(504,384,SuperBlock)
CornerAX = 528
CornerAY = 856
CornerBX = 1160
CornerBY = 1208 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(528,856,SuperBlock)
CornerAX = 1000
CornerAY = 160
CornerBX = 1944
CornerBY = 488 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(1000,160,SuperBlock)
CornerAX = 2112
CornerAY = 160
CornerBX = 2328
CornerBY = 536 
z = 0
zHeight = 32
TexNo = 0
Switch = 0
instance_create(2112,160,SuperBlock)
CornerAX = 1352
CornerAY = 688
CornerBX = 1536
CornerBY = 840 
z = 0
zHeight = 40
TexNo = 40
Switch = 0
instance_create(1352,688,SuperBlock)
CornerAX = 1256
CornerAY = 160
CornerBX = 1936
CornerBY = 424 
z = 0
zHeight = 40
TexNo = 0
Switch = 0
instance_create(1256,160,SuperBlock)
CornerAX = 1376
CornerAY = 704
CornerBX = 1512
CornerBY = 816 
z = 0
zHeight = 48
TexNo = 40
Switch = 0
instance_create(1376,704,SuperBlock)
CornerAX = 840
CornerAY = 160
CornerBX = 992
CornerBY = 848 
z = 0
zHeight = 80
TexNo = 0
Switch = 0
instance_create(840,160,SuperBlock)
CornerAX = 1952
CornerAY = 272
CornerBX = 2104
CornerBY = 1224 
z = 0
zHeight = 88
TexNo = 0
Switch = 0
instance_create(1952,272,SuperBlock)
CornerAX = 160
CornerAY = 424
CornerBX = 160
CornerBY = 480 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(160,424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 1368 
z = 0
zHeight = 120
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 2760
CornerAY = 608
CornerBX = 2760
CornerBY = 632 
z = 0
zHeight = 120
TexNo = 24
Switch = 0
instance_create(2760,608,SuperBlock)
CornerAX = 2728
CornerAY = 576
CornerBX = 2760
CornerBY = 600 
z = 0
zHeight = 128
TexNo = 0
Switch = 0
instance_create(2728,576,SuperBlock)
CornerAX = 2728
CornerAY = 640
CornerBX = 2760
CornerBY = 664 
z = 0
zHeight = 128
TexNo = 0
Switch = 0
instance_create(2728,640,SuperBlock)
CornerAX = 2728
CornerAY = 608
CornerBX = 2760
CornerBY = 632 
z = 104
zHeight = 128
TexNo = 0
Switch = 0
instance_create(2728,608,SuperBlock)
CornerAX = 0
CornerAY = 1216
CornerBX = 2760
CornerBY = 1368 
z = 0
zHeight = 136
TexNo = 0
Switch = 0
instance_create(0,1216,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 152 
z = 0
zHeight = 152
TexNo = 0
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 2768
CornerAY = 0
CornerBX = 2928
CornerBY = 1368 
z = 0
zHeight = 152
TexNo = 0
Switch = 0
instance_create(2768,0,SuperBlock)
CornerAX = 144
CornerAY = 424
CornerBX = 216
CornerBY = 480 
z = 0
zHeight = 120
TexNo = 0
instance_create(144,424,DoorBlock)
CornerAX = 2736
CornerAY = 608
CornerBX = 2816
CornerBY = 632 
z = 0
zHeight = 136
TexNo = 0
instance_create(2736,608,DoorBlock)
CornerAX = 504
CornerAY = 376
CornerBX = 696
CornerBY = 376 
z = 0
zHeight = 128
TexNo = 0
instance_create(504,376,EnBumperBlock)
CornerAX = 496
CornerAY = 376
CornerBX = 496
CornerBY = 768 
z = 0
zHeight = 128
TexNo = 0
instance_create(496,376,EnBumperBlock)
CornerAX = 696
CornerAY = 376
CornerBX = 696
CornerBY = 768 
z = 0
zHeight = 128
TexNo = 0
instance_create(696,376,EnBumperBlock)
CornerAX = 2432
CornerAY = 864
CornerBX = 2752
CornerBY = 864 
z = 0
zHeight = 136
TexNo = 0
instance_create(2432,864,EnBumperBlock)
CornerAX = 2440
CornerAY = 408
CornerBX = 2440
CornerBY = 872 
z = 0
zHeight = 136
TexNo = 0
instance_create(2440,408,EnBumperBlock)
CornerAX = 2440
CornerAY = 408
CornerBX = 2760
CornerBY = 408 
z = 0
zHeight = 136
TexNo = 0
instance_create(2440,408,EnBumperBlock)
CornerAX = 2112
CornerAY = 544
CornerBX = 2328
CornerBY = 544 
z = 0
zHeight = 136
TexNo = 0
instance_create(2112,544,EnBumperBlock)
CornerAX = 2336
CornerAY = 160
CornerBX = 2336
CornerBY = 544 
z = 0
zHeight = 136
TexNo = 0
instance_create(2336,160,EnBumperBlock)
CornerAX = 1952
CornerAY = 160
CornerBX = 2104
CornerBY = 264 
z = 0
zHeight = 136
TexNo = 0
instance_create(1952,160,EnBumperBlock)
CornerAX = 1000
CornerAY = 496
CornerBX = 1936
CornerBY = 496 
z = 0
zHeight = 136
TexNo = 0
instance_create(1000,496,EnBumperBlock)
CornerAX = 1328
CornerAY = 864
CornerBX = 1560
CornerBY = 864 
z = 0
zHeight = 136
TexNo = 0
instance_create(1328,864,EnBumperBlock)
CornerAX = 1328
CornerAY = 664
CornerBX = 1328
CornerBY = 864 
z = 0
zHeight = 136
TexNo = 0
instance_create(1328,664,EnBumperBlock)
CornerAX = 1328
CornerAY = 664
CornerBX = 1560
CornerBY = 664 
z = 0
zHeight = 136
TexNo = 0
instance_create(1328,664,EnBumperBlock)
CornerAX = 1560
CornerAY = 664
CornerBX = 1560
CornerBY = 864 
z = 0
zHeight = 136
TexNo = 0
instance_create(1560,664,EnBumperBlock)
CornerAX = 504
CornerAY = 768
CornerBX = 1168
CornerBY = 848 
z = 0
zHeight = 136
TexNo = 0
instance_create(504,768,EnBumperBlock)
CornerAX = 464
CornerAY = 856
CornerBX = 520
CornerBY = 1216 
z = 0
zHeight = 136
TexNo = 0
instance_create(464,856,EnBumperBlock)
CornerAX = 1168
CornerAY = 856
CornerBX = 1256
CornerBY = 1216 
z = 0
zHeight = 136
TexNo = 0
instance_create(1168,856,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 1368 
z = 0
zHeight = 24
TexNo = 0
instance_create(0,0,Water)
 
Switch = 2
z = 48
instance_create(1468,764,BigTree)
z = 32
instance_create(556,468,Flower)
z = 32
instance_create(636,436,Flower)
z = 32
instance_create(620,540,Flower)
z = 32
instance_create(540,628,Flower)
z = 32
instance_create(556,708,Flower)
z = 32
instance_create(604,636,Flower)
z = 32
instance_create(636,740,Flower)
z = 32
instance_create(2556,788,Flower)
z = 32
instance_create(2516,636,Flower)
z = 32
instance_create(2588,692,Flower)
z = 32
instance_create(2556,500,Flower)
z = 32
instance_create(2620,524,Flower)
z = 32
instance_create(2740,452,Flower)
z = 32
instance_create(2692,596,Flower)
z = 32
instance_create(2660,756,Flower)
z = 32
instance_create(2724,836,Flower)
z = 32
CreateDir = 0
Shad = 0
instance_create(160,456,StumpHole)
z = 32
instance_create(2244,284,MapOcto)
z = 32
instance_create(716,980,MapOcto)
z = 32
instance_create(1020,1092,MapOcto)
z = 32
instance_create(860,1172,MapOcto)
z = 32
instance_create(580,580,MapOcto)
z = 32
instance_create(612,484,MapOcto)
z = 32
instance_create(588,436,MapHopper)
z = 32
instance_create(540,516,MapHopper)
z = 32
instance_create(652,692,MapHopper)
z = 32
instance_create(652,948,MapHopper)
z = 32
instance_create(796,1116,MapHopper)
z = 32
instance_create(916,948,MapHopper)
z = 32
instance_create(1076,980,MapHopper)
z = 32
instance_create(644,1100,MapHopper)
z = 40
instance_create(1348,220,MapHopper)
z = 32
instance_create(1132,324,MapHopper)
z = 40
instance_create(1572,228,MapHopper)
z = 40
instance_create(1516,332,MapHopper)
z = 40
instance_create(1788,236,MapHopper)
z = 40
instance_create(1844,364,MapHopper)
z = 32
instance_create(2300,196,MapHopper)
z = 32
instance_create(2188,332,MapHopper)
z = 32
instance_create(2260,452,MapHopper)
z = 32
instance_create(2668,452,MapHopper)
z = 32
instance_create(2516,564,MapHopper)
z = 32
instance_create(2540,716,MapHopper)
z = 32
instance_create(2684,788,MapHopper)
z = 48
instance_create(1428,740,MapHopper)
z = 32
CreateDir = 0
instance_create(244,460,PointA)
z = 32
CreateDir = 180
instance_create(2716,628,PointB)
z = 0
instance_create(196,460,DoorA)
z = 0
instance_create(2748,620,DoorB)