/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/B8.txt"
RoomB = "Lands/Beach.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

if sound_isplaying(DungeonBGMC) =0 sound_loop(DungeonBGMC)
global.Map= "Maps/VaporaShrine.txt"
d3d_set_fog(true,c_navy,0,1500)
  
CornerAX = 392
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(392,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 320
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 328
CornerAY = 0
CornerBX = 384
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(328,0,SuperBlock)
CornerAX = 376
CornerAY = 320
CornerBX = 376
CornerBY = 320 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(376,320,SuperBlock)
CornerAX = 344
CornerAY = 328
CornerBX = 376
CornerBY = 328 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(344,328,SuperBlock)
CornerAX = 352
CornerAY = 336
CornerBX = 360
CornerBY = 336 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(352,336,SuperBlock)
CornerAX = 360
CornerAY = 344
CornerBX = 368
CornerBY = 344 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(360,344,SuperBlock)
CornerAX = 368
CornerAY = 352
CornerBX = 368
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(368,352,SuperBlock)
CornerAX = 360
CornerAY = 360
CornerBX = 376
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(360,360,SuperBlock)
CornerAX = 368
CornerAY = 368
CornerBX = 384
CornerBY = 368 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(368,368,SuperBlock)
CornerAX = 328
CornerAY = 368
CornerBX = 352
CornerBY = 368 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(328,368,SuperBlock)
CornerAX = 328
CornerAY = 352
CornerBX = 328
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(328,352,SuperBlock)
CornerAX = 328
CornerAY = 376
CornerBX = 376
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(328,376,SuperBlock)
CornerAX = 344
CornerAY = 384
CornerBX = 360
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(344,384,SuperBlock)
CornerAX = 384
CornerAY = 320
CornerBX = 392
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(384,320,SuperBlock)
CornerAX = 368
CornerAY = 336
CornerBX = 368
CornerBY = 336 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(368,336,SuperBlock)
CornerAX = 376
CornerAY = 336
CornerBX = 376
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(376,336,SuperBlock)
CornerAX = 320
CornerAY = 320
CornerBX = 336
CornerBY = 344 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(320,320,SuperBlock)
CornerAX = 344
CornerAY = 320
CornerBX = 368
CornerBY = 320 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(344,320,SuperBlock)
CornerAX = 336
CornerAY = 352
CornerBX = 352
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(336,352,SuperBlock)
CornerAX = 344
CornerAY = 344
CornerBX = 352
CornerBY = 344 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(344,344,SuperBlock)
CornerAX = 344
CornerAY = 336
CornerBX = 344
CornerBY = 336 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(344,336,SuperBlock)
CornerAX = 360
CornerAY = 352
CornerBX = 360
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(360,352,SuperBlock)
CornerAX = 360
CornerAY = 368
CornerBX = 360
CornerBY = 368 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(360,368,SuperBlock)
CornerAX = 328
CornerAY = 384
CornerBX = 336
CornerBY = 392 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(328,384,SuperBlock)
CornerAX = 320
CornerAY = 352
CornerBX = 320
CornerBY = 392 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(320,352,SuperBlock)
CornerAX = 344
CornerAY = 392
CornerBX = 360
CornerBY = 392 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(344,392,SuperBlock)
CornerAX = 368
CornerAY = 384
CornerBX = 392
CornerBY = 392 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(368,384,SuperBlock)
CornerAX = 384
CornerAY = 376
CornerBX = 392
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(384,376,SuperBlock)
CornerAX = 392
CornerAY = 368
CornerBX = 392
CornerBY = 368 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(392,368,SuperBlock)
CornerAX = 328
CornerAY = 0
CornerBX = 384
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(328,0,SuperBlock)
CornerAX = 328
CornerAY = 832
CornerBX = 384
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(328,832,SuperBlock)
CornerAX = 392
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(392,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 320
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 320
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 392
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(392,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 328
CornerAY = 0
CornerBX = 384
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(328,0,SuperBlock)
CornerAX = 328
CornerAY = 800
CornerBX = 384
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(328,800,SuperBlock)
CornerAX = 504
CornerAY = 0
CornerBX = 560
CornerBY = 984 
z = 0
zHeight = 40
TexNo = 60
Switch = 0
instance_create(504,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 328
CornerAY = 0
CornerBX = 384
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 0
instance_create(328,0,DoorBlock)
CornerAX = 328
CornerAY = 816
CornerBX = 384
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 0
instance_create(328,816,DoorBlock)
CornerAX = 568
CornerAY = 192
CornerBX = 824
CornerBY = 792 
z = 0
zHeight = 32
TexNo = 60
instance_create(568,192,Water)
 
z = 8
CreateDir = 90
instance_create(356,788,PointA)
z = 8
CreateDir = 270
instance_create(356,204,PointB)
z = 152
instance_create(356,836,DoorA)
z = 152
instance_create(356,156,DoorB)