/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = "Lands/VaporaShrine/B5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 352
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(352,480,SuperBlock)
CornerAX = 352
CornerAY = 256
CornerBX = 632
CornerBY = 472 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(352,256,SuperBlock)
CornerAX = 352
CornerAY = 544
CornerBX = 632
CornerBY = 728 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(352,544,SuperBlock)
CornerAX = 224
CornerAY = 736
CornerBX = 248
CornerBY = 760 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(224,736,SuperBlock)
CornerAX = 224
CornerAY = 224
CornerBX = 248
CornerBY = 248 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(224,224,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 176
TexNo = 0
instance_create(784,480,DoorBlock)
CornerAX = 216
CornerAY = 728
CornerBX = 256
CornerBY = 728 
z = 0
zHeight = 64
TexNo = 68
instance_create(216,728,EnBumperBlock)
CornerAX = 216
CornerAY = 728
CornerBX = 216
CornerBY = 768 
z = 0
zHeight = 64
TexNo = 68
instance_create(216,728,EnBumperBlock)
CornerAX = 216
CornerAY = 768
CornerBX = 256
CornerBY = 768 
z = 0
zHeight = 64
TexNo = 68
instance_create(216,768,EnBumperBlock)
CornerAX = 256
CornerAY = 728
CornerBX = 256
CornerBY = 768 
z = 0
zHeight = 64
TexNo = 68
instance_create(256,728,EnBumperBlock)
CornerAX = 216
CornerAY = 216
CornerBX = 256
CornerBY = 216 
z = 0
zHeight = 64
TexNo = 68
instance_create(216,216,EnBumperBlock)
CornerAX = 216
CornerAY = 216
CornerBX = 216
CornerBY = 256 
z = 0
zHeight = 64
TexNo = 68
instance_create(216,216,EnBumperBlock)
CornerAX = 216
CornerAY = 256
CornerBX = 256
CornerBY = 256 
z = 0
zHeight = 64
TexNo = 68
instance_create(216,256,EnBumperBlock)
CornerAX = 256
CornerAY = 216
CornerBX = 256
CornerBY = 256 
z = 0
zHeight = 64
TexNo = 68
instance_create(256,216,EnBumperBlock)
CornerAX = 640
CornerAY = 248
CornerBX = 640
CornerBY = 736 
z = 0
zHeight = 64
TexNo = 68
instance_create(640,248,EnBumperBlock)
CornerAX = 344
CornerAY = 736
CornerBX = 640
CornerBY = 736 
z = 0
zHeight = 64
TexNo = 68
instance_create(344,736,EnBumperBlock)
CornerAX = 344
CornerAY = 248
CornerBX = 344
CornerBY = 736 
z = 0
zHeight = 64
TexNo = 68
instance_create(344,248,EnBumperBlock)
CornerAX = 344
CornerAY = 248
CornerBX = 640
CornerBY = 248 
z = 0
zHeight = 64
TexNo = 68
instance_create(344,248,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(244,244,MapSlime)
z = 32
instance_create(244,748,MapSlime)
z = 32
instance_create(452,372,MapMummy)
z = 32
instance_create(508,628,MapMummy)
z = 32
instance_create(420,476,MapMummy)
z = 32
instance_create(532,348,MapMummy)
z = 32
instance_create(580,532,MapMummy)
z = 32
instance_create(420,620,MapMummy)
z = 32
instance_create(500,476,MapMummy)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 152
instance_create(484,508,DropKey)
}
z = 32
instance_create(768,480,MonsterDoor)
z = 32
CreateDir = 180
instance_create(748,508,PointD)
z = 176
instance_create(796,516,DoorD)