/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/C5.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/B6.txt"
RoomD = "Lands/VaporaShrine/B4.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 416
CornerAY = 512
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(416,512,SuperBlock)
CornerAX = 192
CornerAY = 512
CornerBX = 408
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(192,512,SuperBlock)
CornerAX = 480
CornerAY = 512
CornerBX = 792
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(480,512,SuperBlock)
CornerAX = 192
CornerAY = 288
CornerBX = 792
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(192,288,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(0,448,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(816,448,DoorBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 60
instance_create(416,816,DoorBlock)
CornerAX = 192
CornerAY = 280
CornerBX = 792
CornerBY = 280 
z = 0
zHeight = 96
TexNo = 60
instance_create(192,280,EnBumperBlock)
CornerAX = 480
CornerAY = 672
CornerBX = 800
CornerBY = 792 
z = 0
zHeight = 96
TexNo = 60
instance_create(480,672,EnBumperBlock)
CornerAX = 192
CornerAY = 672
CornerBX = 408
CornerBY = 792 
z = 0
zHeight = 96
TexNo = 60
instance_create(192,672,EnBumperBlock)
CornerAX = 192
CornerAY = 160
CornerBX = 792
CornerBY = 792 
z = 0
zHeight = 24
TexNo = 60
instance_create(192,160,Water)
 
z = 32
instance_create(444,548,MapSlime)
z = 32
instance_create(340,420,MapSlime)
z = 32
instance_create(524,348,MapSlime)
z = 32
instance_create(636,548,MapSlime)
z = 32
instance_create(476,468,MapSlime)
z = 32
instance_create(532,612,MapSlime)
z = 32
instance_create(564,396,MapMummy)
z = 32
instance_create(524,564,MapMummy)
z = 32
instance_create(324,372,MapMummy)
z = 32
instance_create(324,572,MapMummy)
z = 32
instance_create(428,404,MapMummy)
z = 32
instance_create(676,364,MapMummy)
z = 32
instance_create(588,556,MapMummy)
z = 32
instance_create(404,492,MapMummy)
z = 32
CreateDir = 90
instance_create(452,788,PointA)
z = 32
CreateDir = 180
instance_create(788,484,PointC)
z = 32
CreateDir = 0
instance_create(204,484,PointD)
z = 176
instance_create(452,836,DoorA)
z = 176
instance_create(836,476,DoorC)
z = 176
instance_create(164,476,DoorD)