/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/VaporaShrine/B5.txt"
RoomD = "Lands/VaporaShrine/B7.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 320
CornerAY = 320
CornerBX = 728
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(320,320,SuperBlock)
CornerAX = 320
CornerAY = 512
CornerBX = 728
CornerBY = 632 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(320,512,SuperBlock)
CornerAX = 512
CornerAY = 256
CornerBX = 568
CornerBY = 312 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,256,SuperBlock)
CornerAX = 480
CornerAY = 640
CornerBX = 536
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(480,640,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 992
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(816,448,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(0,448,DoorBlock)
CornerAX = 736
CornerAY = 304
CornerBX = 752
CornerBY = 640 
z = 0
zHeight = 128
TexNo = 60
instance_create(736,304,EnBumperBlock)
CornerAX = 296
CornerAY = 304
CornerBX = 752
CornerBY = 312 
z = 0
zHeight = 128
TexNo = 60
instance_create(296,304,EnBumperBlock)
CornerAX = 296
CornerAY = 304
CornerBX = 312
CornerBY = 656 
z = 0
zHeight = 128
TexNo = 60
instance_create(296,304,EnBumperBlock)
CornerAX = 304
CornerAY = 640
CornerBX = 728
CornerBY = 648 
z = 0
zHeight = 128
TexNo = 60
instance_create(304,640,EnBumperBlock)
CornerAX = 232
CornerAY = 160
CornerBX = 792
CornerBY = 824 
z = 0
zHeight = 24
TexNo = 60
instance_create(232,160,Water)
 
z = 32
instance_create(508,676,CrystalSwitch)
z = 32
instance_create(548,284,CrystalSwitch)
z = 32
instance_create(340,340,CrystalSwitch)
z = 32
instance_create(340,620,CrystalSwitch)
z = 32
instance_create(716,620,CrystalSwitch)
z = 32
instance_create(716,340,CrystalSwitch)
z = 32
instance_create(160,448,SwitchDoor)
z = 32
instance_create(484,404,MapMummy)
z = 32
instance_create(588,500,MapMummy)
z = 32
instance_create(484,548,MapBat)
z = 32
instance_create(436,404,MapMummy)
z = 32
instance_create(524,476,MapBat)
z = 32
instance_create(604,420,MapMummy)
z = 32
instance_create(628,564,MapBat)
z = 32
CreateDir = 0
instance_create(244,484,PointC)
z = 32
CreateDir = 180
instance_create(788,476,PointD)
z = 176
instance_create(188,476,DoorC)
z = 176
instance_create(828,476,DoorD)