/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/VaporaShrine/B8.txt"
RoomD = "Lands/VaporaShrine/B6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,432,SuperBlock)
CornerAX = 160
CornerAY = 272
CornerBX = 824
CornerBY = 424 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(160,272,SuperBlock)
CornerAX = 64
CornerAY = 496
CornerBX = 824
CornerBY = 648 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(64,496,SuperBlock)
CornerAX = 568
CornerAY = 712
CornerBX = 592
CornerBY = 736 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(568,712,SuperBlock)
CornerAX = 392
CornerAY = 712
CornerBX = 416
CornerBY = 736 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(392,712,SuperBlock)
CornerAX = 416
CornerAY = 192
CornerBX = 440
CornerBY = 216 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(416,192,SuperBlock)
CornerAX = 560
CornerAY = 192
CornerBX = 584
CornerBY = 216 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(560,192,SuperBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 152
CornerBY = 488 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,432,SuperBlock)
CornerAX = 832
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,432,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 424 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 424 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 496
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,496,SuperBlock)
CornerAX = 800
CornerAY = 496
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,496,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 224
CornerBY = 488 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,432,SuperBlock)
CornerAX = 800
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,432,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 200
CornerBY = 488 
z = 0
zHeight = 176
TexNo = 0
instance_create(0,432,DoorBlock)
CornerAX = 816
CornerAY = 432
CornerBX = 984
CornerBY = 488 
z = 0
zHeight = 176
TexNo = 0
instance_create(816,432,DoorBlock)
CornerAX = 232
CornerAY = 224
CornerBX = 792
CornerBY = 264 
z = 0
zHeight = 88
TexNo = 68
instance_create(232,224,EnBumperBlock)
CornerAX = 232
CornerAY = 656
CornerBX = 800
CornerBY = 688 
z = 0
zHeight = 88
TexNo = 68
instance_create(232,656,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(428,204,CrystalSwitch)
z = 32
instance_create(572,204,CrystalSwitch)
z = 32
instance_create(580,724,CrystalSwitch)
z = 32
instance_create(412,724,CrystalSwitch)
z = 32
instance_create(160,432,SwitchDoor)
z = 72
instance_create(484,420,MapBat)
z = 72
instance_create(604,372,MapBat)
z = 72
instance_create(660,492,MapBat)
z = 72
instance_create(476,564,MapBat)
z = 72
instance_create(276,500,MapBat)
z = 32
instance_create(460,356,MapMummy)
z = 32
instance_create(412,548,MapMummy)
z = 32
instance_create(556,388,MapMummy)
z = 32
instance_create(628,548,MapMummy)
z = 32
instance_create(380,404,MapMummy)
z = 32
CreateDir = 180
instance_create(788,460,PointC)
z = 32
CreateDir = 0
instance_create(244,460,PointD)
z = 176
instance_create(828,460,DoorC)
z = 176
instance_create(196,468,DoorD)