/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/A8.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/B7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 8
CornerAY = 8
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(8,8,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 440
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 192
CornerBX = 696
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,192,SuperBlock)
CornerAX = 224
CornerAY = 512
CornerBX = 504
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,512,SuperBlock)
CornerAX = 224
CornerAY = 192
CornerBX = 440
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,192,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 184
TexNo = 60
instance_create(448,0,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 184
TexNo = 60
instance_create(0,448,DoorBlock)
CornerAX = 232
CornerAY = 672
CornerBX = 704
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 60
instance_create(232,672,EnBumperBlock)
CornerAX = 704
CornerAY = 192
CornerBX = 736
CornerBY = 664 
z = 0
zHeight = 144
TexNo = 60
instance_create(704,192,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 64
instance_create(0,0,Water)
 
z = 32
instance_create(556,380,MapMummy)
z = 32
instance_create(476,572,MapBat)
z = 32
instance_create(308,332,MapMummy)
z = 32
instance_create(356,572,MapBat)
z = 32
instance_create(412,412,MapMummy)
z = 32
instance_create(588,324,MapBat)
z = 32
instance_create(620,516,MapMummy)
z = 32
instance_create(548,532,MapBat)
z = 32
instance_create(476,396,MapMummy)
z = 32
instance_create(160,448,MonsterDoor)
z = 32
CreateDir = 270
instance_create(484,204,PointA)
z = 32
CreateDir = 0
instance_create(244,484,PointC)
z = 184
instance_create(484,164,DoorA)
z = 184
instance_create(196,484,DoorC)