/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/B5.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/C6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 136
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 408
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(352,0,SuperBlock)
CornerAX = 352
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(352,512,SuperBlock)
CornerAX = 416
CornerAY = 224
CornerBX = 696
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 136
Switch = 0
instance_create(416,224,SuperBlock)
CornerAX = 224
CornerAY = 224
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 136
Switch = 0
instance_create(224,224,SuperBlock)
CornerAX = 352
CornerAY = 576
CornerBX = 696
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 136
Switch = 0
instance_create(352,576,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 96
TexNo = 100
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 408
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 100
Switch = 0
instance_create(352,0,SuperBlock)
CornerAX = 760
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 136
Switch = 0
instance_create(760,576,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 168
TexNo = 136
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 136
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 344
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 136
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 136
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 136
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 96
zHeight = 168
TexNo = 136
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 408
CornerBY = 184 
z = 96
zHeight = 168
TexNo = 136
Switch = 0
instance_create(352,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 136
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 408
CornerBY = 168 
z = 0
zHeight = 176
TexNo = 136
instance_create(352,0,DoorBlock)
CornerAX = 784
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 176
TexNo = 136
instance_create(784,512,DoorBlock)
CornerAX = 224
CornerAY = 208
CornerBX = 704
CornerBY = 216 
z = 0
zHeight = 168
TexNo = 136
instance_create(224,208,EnBumperBlock)
CornerAX = 704
CornerAY = 224
CornerBX = 704
CornerBY = 704 
z = 0
zHeight = 168
TexNo = 136
instance_create(704,224,EnBumperBlock)
CornerAX = 216
CornerAY = 224
CornerBX = 216
CornerBY = 704 
z = 0
zHeight = 168
TexNo = 136
instance_create(216,224,EnBumperBlock)
CornerAX = 216
CornerAY = 704
CornerBX = 704
CornerBY = 704 
z = 0
zHeight = 168
TexNo = 136
instance_create(216,704,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 136
instance_create(0,0,Water)
 
z = 32
instance_create(588,348,MapBat)
z = 32
instance_create(524,356,MapMummy)
z = 32
instance_create(332,348,MapBat)
z = 32
instance_create(380,460,MapMummy)
z = 32
instance_create(308,332,MapMummy)
z = 32
instance_create(340,572,MapBat)
z = 32
instance_create(516,612,MapMummy)
z = 32
instance_create(388,396,MapBat)
z = 32
instance_create(564,532,MapMummy)
z = 32
instance_create(768,512,MonsterDoor)
z = 32
CreateDir = 270
instance_create(388,204,PointA)
z = 32
CreateDir = 180
instance_create(748,548,PointC)
z = 184
instance_create(388,164,DoorA)
z = 184
instance_create(796,548,DoorC)