/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/D6.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/C5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 416
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(512,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 568
CornerBY = 472 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 224
CornerAY = 480
CornerBX = 504
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,480,SuperBlock)
CornerAX = 576
CornerAY = 256
CornerBX = 760
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(576,256,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 568
CornerBY = 408 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 576
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(576,760,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 512
CornerAY = 760
CornerBX = 568
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 176
TexNo = 60
instance_create(0,416,DoorBlock)
CornerAX = 512
CornerAY = 784
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 60
instance_create(512,784,DoorBlock)
CornerAX = 216
CornerAY = 248
CornerBX = 768
CornerBY = 248 
z = 0
zHeight = 144
TexNo = 36
instance_create(216,248,EnBumperBlock)
CornerAX = 768
CornerAY = 248
CornerBX = 768
CornerBY = 672 
z = 0
zHeight = 144
TexNo = 36
instance_create(768,248,EnBumperBlock)
CornerAX = 216
CornerAY = 672
CornerBX = 768
CornerBY = 672 
z = 0
zHeight = 144
TexNo = 36
instance_create(216,672,EnBumperBlock)
CornerAX = 216
CornerAY = 248
CornerBX = 216
CornerBY = 672 
z = 0
zHeight = 144
TexNo = 36
instance_create(216,248,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
if ds_list_find_index(global.KHDB,global.Map) =-1{ 
z = 32
instance_create(532,452,MapToGet)
}
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 32
instance_create(512,768,KeyBlock)
}
z = 32
instance_create(508,324,MapMummy)
z = 32
instance_create(356,540,MapBat)
z = 32
instance_create(468,580,MapBat)
z = 32
instance_create(636,372,MapMummy)
z = 32
instance_create(396,372,MapBat)
z = 32
instance_create(652,540,MapMummy)
z = 32
instance_create(716,404,MapBat)
z = 32
instance_create(548,596,MapBat)
z = 32
CreateDir = 90
instance_create(540,748,PointA)
z = 32
CreateDir = 0
instance_create(204,452,PointC)
z = 184
instance_create(540,804,DoorA)
z = 184
instance_create(164,452,DoorC)