/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/C6.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/D7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,LightEmUp)
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 544
CornerBX = 984
CornerBY = 600 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(416,544,SuperBlock)
CornerAX = 304
CornerAY = 656
CornerBX = 328
CornerBY = 680 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(304,656,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 624
CornerAY = 656
CornerBX = 648
CornerBY = 680 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(624,656,SuperBlock)
CornerAX = 304
CornerAY = 272
CornerBX = 328
CornerBY = 296 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(304,272,SuperBlock)
CornerAX = 624
CornerAY = 272
CornerBX = 648
CornerBY = 296 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(624,272,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 832
CornerAY = 544
CornerBX = 984
CornerBY = 600 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,544,SuperBlock)
CornerAX = 760
CornerAY = 608
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,608,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 600 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 168 
z = 0
zHeight = 176
TexNo = 60
instance_create(416,0,DoorBlock)
CornerAX = 784
CornerAY = 544
CornerBX = 984
CornerBY = 600 
z = 0
zHeight = 176
TexNo = 60
instance_create(784,544,DoorBlock)
CornerAX = 400
CornerAY = 192
CornerBX = 408
CornerBY = 616 
z = 0
zHeight = 184
TexNo = 68
instance_create(400,192,EnBumperBlock)
CornerAX = 424
CornerAY = 608
CornerBX = 752
CornerBY = 616 
z = 0
zHeight = 184
TexNo = 68
instance_create(424,608,EnBumperBlock)
CornerAX = 480
CornerAY = 192
CornerBX = 496
CornerBY = 536 
z = 0
zHeight = 184
TexNo = 68
instance_create(480,192,EnBumperBlock)
CornerAX = 480
CornerAY = 504
CornerBX = 752
CornerBY = 536 
z = 0
zHeight = 184
TexNo = 68
instance_create(480,504,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 68
instance_create(0,0,Water)
 
z = 32
instance_create(316,676,CrystalSwitch)
z = 32
instance_create(644,284,CrystalSwitch)
z = 32
instance_create(316,284,CrystalSwitch)
z = 32
instance_create(644,676,CrystalSwitch)
z = 32
instance_create(768,544,SwitchDoor)
z = 32
instance_create(532,572,MapMummy)
z = 32
instance_create(444,564,MapMummy)
z = 32
instance_create(436,396,MapMummy)
z = 32
instance_create(444,468,MapMummy)
z = 32
instance_create(612,580,MapMummy)
z = 32
instance_create(444,516,MapMummy)
z = 32
instance_create(484,572,MapMummy)
z = 32
CreateDir = 270
instance_create(452,204,PointA)
z = 32
CreateDir = 180
instance_create(748,580,PointC)
z = 184
instance_create(452,164,DoorA)
z = 184
instance_create(796,580,DoorC)