/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/E7.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/D6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 416
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(512,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 568
CornerBY = 472 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 352
CornerAY = 480
CornerBX = 504
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(352,480,SuperBlock)
CornerAX = 352
CornerAY = 288
CornerBX = 696
CornerBY = 408 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(352,288,SuperBlock)
CornerAX = 576
CornerAY = 416
CornerBX = 696
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(576,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 176
TexNo = 0
instance_create(0,416,DoorBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 0
instance_create(512,816,DoorBlock)
CornerAX = 344
CornerAY = 672
CornerBX = 704
CornerBY = 672 
z = 0
zHeight = 72
TexNo = 0
instance_create(344,672,EnBumperBlock)
CornerAX = 344
CornerAY = 280
CornerBX = 344
CornerBY = 672 
z = 0
zHeight = 72
TexNo = 0
instance_create(344,280,EnBumperBlock)
CornerAX = 344
CornerAY = 280
CornerBX = 704
CornerBY = 280 
z = 0
zHeight = 72
TexNo = 0
instance_create(344,280,EnBumperBlock)
CornerAX = 704
CornerAY = 280
CornerBX = 704
CornerBY = 672 
z = 0
zHeight = 72
TexNo = 0
instance_create(704,280,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(596,372,MapMummy)
z = 32
instance_create(468,388,MapMummy)
z = 32
instance_create(548,532,MapMummy)
z = 32
instance_create(460,580,MapMummy)
z = 32
instance_create(636,588,MapMummy)
z = 32
instance_create(532,428,MapMummy)
z = 32
instance_create(548,588,MapMummy)
z = 32
CreateDir = 90
instance_create(548,788,PointA)
z = 32
CreateDir = 0
instance_create(204,452,PointC)
z = 176
instance_create(548,836,DoorA)
z = 176
instance_create(164,452,DoorC)