/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/D7.txt"
RoomB = "Lands/VaporaShrine/F7.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 256
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(544,256,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 472
CornerBY = 728 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 176
TexNo = 4
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 784
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 4
instance_create(480,784,DoorBlock)
CornerAX = 216
CornerAY = 248
CornerBX = 768
CornerBY = 248 
z = 0
zHeight = 168
TexNo = 60
instance_create(216,248,EnBumperBlock)
CornerAX = 768
CornerAY = 248
CornerBX = 768
CornerBY = 736 
z = 0
zHeight = 168
TexNo = 60
instance_create(768,248,EnBumperBlock)
CornerAX = 216
CornerAY = 736
CornerBX = 768
CornerBY = 736 
z = 0
zHeight = 168
TexNo = 60
instance_create(216,736,EnBumperBlock)
CornerAX = 216
CornerAY = 248
CornerBX = 216
CornerBY = 736 
z = 0
zHeight = 168
TexNo = 60
instance_create(216,248,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(412,388,MapMummy)
z = 32
instance_create(636,436,MapMummy)
z = 32
instance_create(612,348,MapBat)
z = 32
instance_create(500,284,MapMummy)
z = 32
instance_create(324,356,MapBat)
z = 32
instance_create(340,540,MapMummy)
z = 32
instance_create(484,468,MapMummy)
z = 32
instance_create(524,668,MapBat)
z = 32
instance_create(652,628,MapMummy)
z = 32
instance_create(588,540,MapBat)
z = 32
instance_create(716,340,MapMummy)
z = 32
instance_create(388,636,MapBat)
z = 32
instance_create(340,660,MapBat)
z = 32
instance_create(492,588,MapMummy)
z = 32
instance_create(480,768,MonsterDoor)
z = 32
CreateDir = 270
instance_create(516,204,PointA)
z = 32
CreateDir = 90
instance_create(516,748,PointB)
z = 176
instance_create(508,164,DoorA)
z = 176
instance_create(516,796,DoorB)