/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/E2.txt"
RoomB = "Lands/VaporaShrine/G2.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 448
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(448,760,SuperBlock)
CornerAX = -8
CornerAY = 760
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(-8,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 760
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 60
Switch = 0
instance_create(384,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 784
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 60
instance_create(384,784,DoorBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 60
instance_create(384,0,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3))=-1{
z = 8
Switch=3
instance_create(420,516,MapBoss)
z = 999
Switch = 0
instance_create(0,0,StepButton)
z = 8
instance_create(384,768,SwitchDoor)
}
z = 8
instance_create(384,160,MonsterDoor)
z = 8
CreateDir = 270
instance_create(420,244,PointA)
z = 8
CreateDir = 90
instance_create(420,748,PointB)
z = 152
instance_create(420,196,DoorA)
z = 152
instance_create(420,804,DoorB)