/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/VaporaShrine/F7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 640
CornerAY = 512
CornerBX = 664
CornerBY = 536 
z = 0
zHeight = 56
TexNo = 68
Switch = 0
instance_create(640,512,SuperBlock)
CornerAX = 232
CornerAY = 448
CornerBX = 256
CornerBY = 472 
z = 0
zHeight = 88
TexNo = 68
Switch = 0
instance_create(232,448,SuperBlock)
CornerAX = 512
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 88
TexNo = 68
Switch = 0
instance_create(512,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 224
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 60
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 224
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 152
zHeight = 224
TexNo = 60
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 224
zHeight = 240
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 64
zHeight = 232
TexNo = 60
instance_create(816,448,DoorBlock)
CornerAX = 224
CornerAY = 440
CornerBX = 264
CornerBY = 440 
z = 0
zHeight = 96
TexNo = 68
instance_create(224,440,EnBumperBlock)
CornerAX = 224
CornerAY = 440
CornerBX = 224
CornerBY = 480 
z = 0
zHeight = 96
TexNo = 68
instance_create(224,440,EnBumperBlock)
CornerAX = 224
CornerAY = 480
CornerBX = 264
CornerBY = 480 
z = 0
zHeight = 96
TexNo = 68
instance_create(224,480,EnBumperBlock)
CornerAX = 264
CornerAY = 440
CornerBX = 264
CornerBY = 480 
z = 0
zHeight = 96
TexNo = 68
instance_create(264,440,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 88
instance_create(252,468,MapSlime)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 208
instance_create(548,476,DropKey)
}
z = 88
CreateDir = 180
instance_create(788,484,PointC)
z = 232
instance_create(828,476,DoorC)