/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/G7.txt"
RoomB = "Lands/VaporaShrine/E7.txt"
RoomC = "Lands/VaporaShrine/F6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 472
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 408
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 256
CornerAY = 512
CornerBX = 408
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(256,512,SuperBlock)
CornerAX = 480
CornerAY = 256
CornerBX = 664
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(480,256,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 168 
z = 0
zHeight = 184
TexNo = 48
instance_create(416,0,DoorBlock)
CornerAX = 408
CornerAY = 816
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 184
TexNo = 48
instance_create(408,816,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 184
TexNo = 48
instance_create(0,448,DoorBlock)
CornerAX = 248
CornerAY = 248
CornerBX = 672
CornerBY = 248 
z = 0
zHeight = 184
TexNo = 60
instance_create(248,248,EnBumperBlock)
CornerAX = 672
CornerAY = 248
CornerBX = 672
CornerBY = 704 
z = 0
zHeight = 184
TexNo = 60
instance_create(672,248,EnBumperBlock)
CornerAX = 248
CornerAY = 704
CornerBX = 672
CornerBY = 704 
z = 0
zHeight = 184
TexNo = 60
instance_create(248,704,EnBumperBlock)
CornerAX = 248
CornerAY = 248
CornerBX = 248
CornerBY = 704 
z = 0
zHeight = 184
TexNo = 60
instance_create(248,248,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(516,388,MapMummy)
z = 32
instance_create(388,372,MapBat)
z = 32
instance_create(356,484,MapMummy)
z = 32
instance_create(436,524,MapBat)
z = 32
instance_create(524,580,MapBat)
z = 32
instance_create(596,460,MapMummy)
z = 32
instance_create(356,612,MapBat)
z = 32
instance_create(500,500,MapMummy)
z = 32
instance_create(524,324,MapMummy)
z = 32
instance_create(580,532,MapBat)
z = 32
CreateDir = 90
instance_create(452,788,PointA)
z = 32
CreateDir = 270
instance_create(452,204,PointB)
z = 32
CreateDir = 0
instance_create(204,484,PointC)
z = 184
instance_create(444,836,DoorA)
z = 184
instance_create(452,164,DoorB)
z = 184
instance_create(164,484,DoorC)