/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/G8.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 576
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(480,576,SuperBlock)
CornerAX = 296
CornerAY = 280
CornerBX = 728
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(296,280,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 784
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 60
instance_create(480,784,DoorBlock)
CornerAX = 288
CornerAY = 576
CornerBX = 736
CornerBY = 576 
z = 0
zHeight = 168
TexNo = 60
instance_create(288,576,EnBumperBlock)
CornerAX = 288
CornerAY = 272
CornerBX = 288
CornerBY = 576 
z = 0
zHeight = 168
TexNo = 60
instance_create(288,272,EnBumperBlock)
CornerAX = 288
CornerAY = 272
CornerBX = 728
CornerBY = 272 
z = 0
zHeight = 168
TexNo = 60
instance_create(288,272,EnBumperBlock)
CornerAX = 736
CornerAY = 272
CornerBX = 736
CornerBY = 576 
z = 0
zHeight = 168
TexNo = 60
instance_create(736,272,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)

 
z = 32
instance_create(572,372,MapMummy)
z = 32
instance_create(420,348,MapMummy)
z = 32
instance_create(380,484,MapMummy)
z = 32
instance_create(460,428,MapMummy)
z = 32
instance_create(540,492,MapMummy)
z = 32
instance_create(644,428,MapMummy)
z = 32
instance_create(652,340,MapMummy)
z = 32
instance_create(596,532,MapMummy)
z = 32
instance_create(676,484,MapMummy)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 152
instance_create(524,412,DropKey)
}
z = 32
instance_create(480,768,MonsterDoor)
z = 32
CreateDir = 90
instance_create(516,748,PointA)
z = 176
instance_create(516,796,DoorA)