/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/H2.txt"
RoomB = "Lands/VaporaShrine/F2.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 320
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,320,SuperBlock)
CornerAX = 224
CornerAY = 320
CornerBX = 440
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,320,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 176
TexNo = 0
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 0
instance_create(448,816,DoorBlock)
CornerAX = 224
CornerAY = 312
CornerBX = 736
CornerBY = 312 
z = 0
zHeight = 72
TexNo = 0
instance_create(224,312,EnBumperBlock)
CornerAX = 216
CornerAY = 312
CornerBX = 216
CornerBY = 704 
z = 0
zHeight = 72
TexNo = 0
instance_create(216,312,EnBumperBlock)
CornerAX = 216
CornerAY = 704
CornerBX = 736
CornerBY = 704 
z = 0
zHeight = 72
TexNo = 0
instance_create(216,704,EnBumperBlock)
CornerAX = 736
CornerAY = 312
CornerBX = 736
CornerBY = 704 
z = 0
zHeight = 72
TexNo = 0
instance_create(736,312,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)

z = 32
instance_create(356,420,MapMummy)
z = 32
instance_create(476,476,MapMummy)
z = 32
instance_create(588,404,MapMummy)
z = 32
instance_create(604,604,MapMummy)
z = 32
instance_create(380,612,MapMummy)
z = 32
instance_create(308,556,MapMummy)
z = 32
instance_create(436,540,MapMummy)
z = 32
instance_create(484,652,MapMummy)
z = 32
instance_create(572,476,MapMummy)
z = 32
instance_create(644,556,MapMummy)
z = 32
instance_create(644,668,MapMummy)
z = 32
instance_create(508,564,MapMummy)
z = 32
instance_create(676,436,MapMummy)
z = 32
instance_create(452,364,MapMummy)
z = 32
instance_create(300,468,MapMummy)
z = 32
CreateDir = 90
instance_create(476,788,PointA)
z = 32
CreateDir = 270
instance_create(476,244,PointB)
z = 176
instance_create(476,836,DoorA)
z = 176
instance_create(484,196,DoorB)