/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/H3.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/G4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,LightEmUp)
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(416,448,SuperBlock)
CornerAX = 416
CornerAY = 448
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(416,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 416
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(416,760,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 480
CornerAY = 512
CornerBX = 696
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(480,512,SuperBlock)
CornerAX = 224
CornerAY = 224
CornerBX = 696
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,224,SuperBlock)
CornerAX = 224
CornerAY = 448
CornerBX = 408
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(816,448,DoorBlock)
CornerAX = 416
CornerAY = 784
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 60
instance_create(416,784,DoorBlock)
CornerAX = 216
CornerAY = 672
CornerBX = 704
CornerBY = 672 
z = 0
zHeight = 56
TexNo = 60
instance_create(216,672,EnBumperBlock)
CornerAX = 704
CornerAY = 216
CornerBX = 704
CornerBY = 672 
z = 0
zHeight = 56
TexNo = 60
instance_create(704,216,EnBumperBlock)
CornerAX = 224
CornerAY = 216
CornerBX = 704
CornerBY = 216 
z = 0
zHeight = 56
TexNo = 60
instance_create(224,216,EnBumperBlock)
CornerAX = 216
CornerAY = 216
CornerBX = 216
CornerBY = 672 
z = 0
zHeight = 56
TexNo = 60
instance_create(216,216,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 24
instance_create(0,0,Water)
 
z = 32
instance_create(684,652,CrystalSwitch)
z = 32
instance_create(684,244,CrystalSwitch)
z = 32
instance_create(244,244,CrystalSwitch)
z = 32
instance_create(244,652,CrystalSwitch)
z = 32
instance_create(416,768,SwitchDoor)
z = 32
instance_create(396,388,MapMummy)
z = 32
instance_create(556,436,MapMummy)
z = 32
instance_create(508,580,MapMummy)
z = 32
instance_create(340,532,MapMummy)
z = 32
instance_create(452,476,MapMummy)
z = 32
instance_create(492,348,MapMummy)
z = 32
instance_create(588,492,MapMummy)
z = 32
instance_create(372,460,MapMummy)
z = 32
instance_create(444,612,MapMummy)
z = 32
CreateDir = 90
instance_create(452,748,PointA)
z = 32
CreateDir = 180
instance_create(788,484,PointC)
z = 176
instance_create(452,804,DoorA)
z = 176
instance_create(836,476,DoorC)