/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/VaporaShrine/H4.txt"
RoomC = "Lands/VaporaShrine/G3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 352
CornerAY = 608
CornerBX = 376
CornerBY = 632 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(352,608,SuperBlock)
CornerAX = 416
CornerAY = 512
CornerBX = 440
CornerBY = 536 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(416,512,SuperBlock)
CornerAX = 736
CornerAY = 160
CornerBX = 824
CornerBY = 248 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(736,160,SuperBlock)
CornerAX = 384
CornerAY = 544
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(384,544,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 440
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 736
CornerAY = 512
CornerBX = 824
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(736,512,SuperBlock)
CornerAX = 360
CornerAY = 160
CornerBX = 480
CornerBY = 248 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(360,160,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 152
CornerBY = 600 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 536 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 136
zHeight = 208
TexNo = 60
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 600 
z = 136
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 208
zHeight = 224
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 216
TexNo = 60
instance_create(384,816,DoorBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 200
CornerBY = 600 
z = 0
zHeight = 216
TexNo = 60
instance_create(0,544,DoorBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 68
instance_create(0,0,Water)
 
z = 72
instance_create(812,564,CrystalSwitch)
z = 72
instance_create(428,180,CrystalSwitch)
z = 40
instance_create(788,204,CrystalSwitch)
z = 72
instance_create(160,544,SwitchDoor)
z = 72
CreateDir = 90
instance_create(420,788,PointB)
z = 72
CreateDir = 0
instance_create(244,572,PointC)
z = 208
instance_create(420,836,DoorB)
z = 208
instance_create(196,572,DoorC)