/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/H5.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 512
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(480,512,SuperBlock)
CornerAX = 320
CornerAY = 256
CornerBX = 696
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(320,256,SuperBlock)
CornerAX = 544
CornerAY = 512
CornerBX = 696
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(544,512,SuperBlock)
CornerAX = 320
CornerAY = 512
CornerBX = 472
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(320,512,SuperBlock)
CornerAX = 384
CornerAY = 312
CornerBX = 632
CornerBY = 560 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(384,312,SuperBlock)
CornerAX = 416
CornerAY = 344
CornerBX = 600
CornerBY = 528 
z = 0
zHeight = 64
TexNo = 68
Switch = 0
instance_create(416,344,SuperBlock)
CornerAX = 448
CornerAY = 376
CornerBX = 568
CornerBY = 496 
z = 0
zHeight = 80
TexNo = 68
Switch = 0
instance_create(448,376,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 68
instance_create(480,816,DoorBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 48
instance_create(0,0,Water)
 
z = 48
instance_create(628,324,TreasureBluMonie)

z = 48
instance_create(396,324,TreasureBluMonie)

z = 48
instance_create(396,556,TreasureBluMonie)

z = 48
instance_create(628,556,TreasureBluMonie)

z = 64
instance_create(596,524,TreasureBluMonie)

z = 64
instance_create(428,524,TreasureBluMonie)

z = 64
instance_create(428,356,TreasureBluMonie)

z = 64
instance_create(596,356,TreasureBluMonie)

z = 80
instance_create(564,388,TreasureBluMonie)

z = 80
instance_create(460,388,TreasureBluMonie)

z = 80
instance_create(460,492,TreasureBluMonie)

z = 80
instance_create(564,492,TreasureBluMonie)

z = 80
instance_create(492,420,TreasureBluMonie)

z = 80
instance_create(532,420,TreasureBluMonie)

z = 80
instance_create(532,460,TreasureBluMonie)

z = 80
instance_create(492,460,TreasureBluMonie)

z = 80
instance_create(460,420,TreasureBluMonie)

z = 80
instance_create(460,460,TreasureBluMonie)

z = 64
instance_create(428,420,TreasureBluMonie)

z = 64
instance_create(428,460,TreasureBluMonie)

z = 48
instance_create(396,460,TreasureBluMonie)

z = 48
instance_create(396,420,TreasureBluMonie)

z = 80
instance_create(564,420,TreasureBluMonie)

z = 80
instance_create(564,460,TreasureBluMonie)

z = 64
instance_create(596,460,TreasureBluMonie)

z = 64
instance_create(596,420,TreasureBluMonie)

z = 48
instance_create(628,420,TreasureBluMonie)

z = 48
instance_create(628,460,TreasureBluMonie)

z = 80
instance_create(492,388,TreasureBluMonie)

z = 80
instance_create(532,388,TreasureBluMonie)

z = 64
instance_create(532,356,TreasureBluMonie)

z = 64
instance_create(492,356,TreasureBluMonie)

z = 48
instance_create(492,324,TreasureBluMonie)

z = 48
instance_create(532,324,TreasureBluMonie)

z = 80
instance_create(532,492,TreasureBluMonie)

z = 80
instance_create(492,492,TreasureBluMonie)

z = 64
instance_create(492,524,TreasureBluMonie)

z = 64
instance_create(532,524,TreasureBluMonie)

z = 48
instance_create(532,556,TreasureBluMonie)

z = 48
instance_create(492,556,TreasureBluMonie)

z = 48
instance_create(572,324,TreasureBluMonie)

z = 48
instance_create(444,324,TreasureBluMonie)

z = 48
instance_create(396,372,TreasureBluMonie)

z = 48
instance_create(628,372,TreasureBluMonie)

z = 48
instance_create(628,508,TreasureBluMonie)

z = 48
instance_create(396,508,TreasureBluMonie)

z = 48
instance_create(444,548,TreasureBluMonie)

z = 48
instance_create(572,548,TreasureBluMonie)

z = 32
CreateDir = 90
instance_create(516,788,PointA)
z = 176
instance_create(516,828,DoorA)