/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/F7.txt"
RoomB = "Lands/VaporaShrine/H7.txt"
RoomC = "Lands/VaporaShrine/G8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,512,SuperBlock)
CornerAX = 512
CornerAY = 256
CornerBX = 696
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,256,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 440
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 512
CornerAY = 576
CornerBX = 696
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,576,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 800
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,576,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 176
TexNo = 60
instance_create(448,0,DoorBlock)
CornerAX = 816
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 176
TexNo = 40
instance_create(816,512,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 60
instance_create(448,816,DoorBlock)
CornerAX = 224
CornerAY = 248
CornerBX = 704
CornerBY = 248 
z = 16
zHeight = 168
TexNo = 60
instance_create(224,248,EnBumperBlock)
CornerAX = 216
CornerAY = 248
CornerBX = 216
CornerBY = 704 
z = 16
zHeight = 168
TexNo = 60
instance_create(216,248,EnBumperBlock)
CornerAX = 224
CornerAY = 704
CornerBX = 704
CornerBY = 704 
z = 16
zHeight = 168
TexNo = 60
instance_create(224,704,EnBumperBlock)
CornerAX = 704
CornerAY = 248
CornerBX = 704
CornerBY = 704 
z = 16
zHeight = 168
TexNo = 60
instance_create(704,248,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(388,460,MapBat)
z = 32
instance_create(476,508,MapMummy)
z = 32
instance_create(572,380,MapBat)
z = 32
instance_create(580,548,MapMummy)
z = 32
instance_create(588,612,MapBat)
z = 32
instance_create(356,564,MapMummy)
z = 32
instance_create(388,372,MapBat)
z = 32
instance_create(564,316,MapMummy)
z = 32
instance_create(612,460,MapBat)
z = 32
CreateDir = 270
instance_create(484,204,PointA)
z = 32
CreateDir = 90
instance_create(476,788,PointB)
z = 32
CreateDir = 180
instance_create(788,548,PointC)
z = 168
instance_create(484,156,DoorA)
z = 176
instance_create(476,828,DoorB)
z = 176
instance_create(836,548,DoorC)