/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = "Lands/VaporaShrine/G8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 384
CornerAY = 288
CornerBX = 568
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(384,288,SuperBlock)
CornerAX = 384
CornerAY = 512
CornerBX = 568
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(384,512,SuperBlock)
CornerAX = 576
CornerAY = 288
CornerBX = 696
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(576,288,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(0,448,DoorBlock)
CornerAX = 368
CornerAY = 272
CornerBX = 704
CornerBY = 280 
z = 0
zHeight = 80
TexNo = 60
instance_create(368,272,EnBumperBlock)
CornerAX = 376
CornerAY = 288
CornerBX = 376
CornerBY = 712 
z = 0
zHeight = 80
TexNo = 60
instance_create(376,288,EnBumperBlock)
CornerAX = 384
CornerAY = 704
CornerBX = 704
CornerBY = 704 
z = 0
zHeight = 80
TexNo = 60
instance_create(384,704,EnBumperBlock)
CornerAX = 704
CornerAY = 288
CornerBX = 704
CornerBY = 704 
z = 0
zHeight = 80
TexNo = 60
instance_create(704,288,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(524,356,MapBat)
z = 32
instance_create(428,484,MapBat)
z = 32
instance_create(468,388,MapBat)
z = 32
instance_create(628,428,MapBat)
z = 32
instance_create(508,500,MapBat)
z = 32
instance_create(524,580,MapBat)
z = 32
instance_create(620,556,MapBat)
z = 32
instance_create(476,604,MapBat)
z = 32
instance_create(160,448,MonsterDoor)
z = 32
CreateDir = 0
instance_create(244,484,PointD)
z = 184
instance_create(196,484,DoorD)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 152
instance_create(524,412,DropKey)
}