/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/G2.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/H3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(416,512,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,576,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 480
CornerAY = 320
CornerBX = 728
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(480,320,SuperBlock)
CornerAX = 224
CornerAY = 320
CornerBX = 408
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,320,SuperBlock)
CornerAX = 224
CornerAY = 576
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 200 
z = 0
zHeight = 176
TexNo = 60
instance_create(416,0,DoorBlock)
CornerAX = 816
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 176
TexNo = 60
instance_create(816,512,DoorBlock)
CornerAX = 216
CornerAY = 312
CornerBX = 736
CornerBY = 312 
z = 0
zHeight = 104
TexNo = 60
instance_create(216,312,EnBumperBlock)
CornerAX = 216
CornerAY = 312
CornerBX = 216
CornerBY = 736 
z = 0
zHeight = 104
TexNo = 60
instance_create(216,312,EnBumperBlock)
CornerAX = 216
CornerAY = 736
CornerBX = 736
CornerBY = 736 
z = 0
zHeight = 104
TexNo = 60
instance_create(216,736,EnBumperBlock)
CornerAX = 736
CornerAY = 312
CornerBX = 736
CornerBY = 736 
z = 0
zHeight = 104
TexNo = 60
instance_create(736,312,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(572,444,MapSlime)
z = 32
instance_create(476,556,MapMummy)
z = 32
instance_create(308,420,MapBat)
z = 32
instance_create(292,628,MapMummy)
z = 32
instance_create(532,668,MapBat)
z = 32
instance_create(444,468,MapBat)
z = 32
instance_create(596,564,MapMummy)
z = 32
instance_create(644,412,MapSlime)
z = 32
instance_create(340,532,MapMummy)
z = 32
instance_create(420,388,MapBat)
z = 32
instance_create(604,644,MapSlime)
z = 32
instance_create(396,652,MapMummy)
z = 32
instance_create(508,420,MapMummy)
z = 32
instance_create(652,532,MapBat)
z = 32
instance_create(416,160,MonsterDoor)
z = 32
CreateDir = 270
instance_create(452,244,PointA)
z = 32
CreateDir = 180
instance_create(788,548,PointC)
z = 176
instance_create(452,196,DoorA)
z = 176
instance_create(828,548,DoorC)