/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/G3.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/H2.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 152
CornerBY = 568 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 504 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 568 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 288
CornerAY = 288
CornerBX = 440
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(288,288,SuperBlock)
CornerAX = 288
CornerAY = 576
CornerBX = 760
CornerBY = 760 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(288,576,SuperBlock)
CornerAX = 512
CornerAY = 288
CornerBX = 760
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 200
CornerBY = 568 
z = 0
zHeight = 176
TexNo = 60
instance_create(0,512,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 176
TexNo = 60
instance_create(448,0,DoorBlock)
CornerAX = 280
CornerAY = 280
CornerBX = 768
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 60
instance_create(280,280,EnBumperBlock)
CornerAX = 768
CornerAY = 280
CornerBX = 768
CornerBY = 768 
z = 0
zHeight = 144
TexNo = 60
instance_create(768,280,EnBumperBlock)
CornerAX = 280
CornerAY = 768
CornerBX = 768
CornerBY = 768 
z = 0
zHeight = 144
TexNo = 60
instance_create(280,768,EnBumperBlock)
CornerAX = 280
CornerAY = 280
CornerBX = 280
CornerBY = 768 
z = 0
zHeight = 144
TexNo = 60
instance_create(280,280,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 32
instance_create(160,512,KeyBlock)
}
z = 32
instance_create(636,396,MapMummy)
z = 32
instance_create(636,580,MapBat)
z = 32
instance_create(404,420,MapMummy)
z = 32
instance_create(436,532,MapMummy)
z = 32
instance_create(484,452,MapBat)
z = 32
instance_create(556,492,MapMummy)
z = 32
instance_create(372,700,MapMummy)
z = 32
instance_create(500,684,MapBat)
z = 32
instance_create(692,500,MapMummy)
z = 32
instance_create(588,724,MapMummy)
z = 32
instance_create(484,604,MapBat)
z = 32
CreateDir = 270
instance_create(476,204,PointA)
z = 32
CreateDir = 0
instance_create(244,548,PointC)
z = 176
instance_create(476,156,DoorA)
z = 176
instance_create(196,548,DoorC)