/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/I4.txt"
RoomB = "Lands/VaporaShrine/G4.txt"
RoomC = "Lands/VaporaShrine/H5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,512,SuperBlock)
CornerAX = 512
CornerAY = 320
CornerBX = 696
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,320,SuperBlock)
CornerAX = 256
CornerAY = 320
CornerBX = 440
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(256,320,SuperBlock)
CornerAX = 512
CornerAY = 576
CornerBX = 696
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,576,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,576,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 176
TexNo = 60
instance_create(448,816,DoorBlock)
CornerAX = 816
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 176
TexNo = 60
instance_create(816,512,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 176
TexNo = 60
instance_create(448,0,DoorBlock)
CornerAX = 248
CornerAY = 672
CornerBX = 704
CornerBY = 672 
z = 0
zHeight = 56
TexNo = 60
instance_create(248,672,EnBumperBlock)
CornerAX = 704
CornerAY = 312
CornerBX = 712
CornerBY = 672 
z = 0
zHeight = 56
TexNo = 60
instance_create(704,312,EnBumperBlock)
CornerAX = 248
CornerAY = 312
CornerBX = 712
CornerBY = 312 
z = 0
zHeight = 56
TexNo = 60
instance_create(248,312,EnBumperBlock)
CornerAX = 248
CornerAY = 312
CornerBX = 248
CornerBY = 672 
z = 0
zHeight = 56
TexNo = 60
instance_create(248,312,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(448,160,MonsterDoor)
z = 32
instance_create(628,428,MapMummy)
z = 32
instance_create(396,468,MapBat)
z = 32
instance_create(364,556,MapMummy)
z = 32
instance_create(324,428,MapMummy)
z = 32
instance_create(476,388,MapBat)
z = 32
instance_create(468,564,MapMummy)
z = 32
instance_create(484,484,MapMummy)
z = 32
instance_create(532,500,MapBat)
z = 32
instance_create(564,620,MapMummy)
z = 32
instance_create(604,572,MapBat)
z = 32
CreateDir = 90
instance_create(484,788,PointA)
z = 32
CreateDir = 270
instance_create(484,244,PointB)
z = 32
CreateDir = 180
instance_create(788,548,PointC)
z = 184
instance_create(484,828,DoorA)
z = 184
instance_create(484,196,DoorB)
z = 184
instance_create(828,540,DoorC)