/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/G5.txt"
RoomB = "Lands/VaporaShrine/I5.txt"
RoomC = "Lands/VaporaShrine/H4.txt"
RoomD = "Lands/VaporaShrine/H6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,LightEmUp)  

CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 480
CornerBX = 536
CornerBY = 504 
z = 0
zHeight = 56
TexNo = 68
Switch = 0
instance_create(512,480,SuperBlock)
CornerAX = 608
CornerAY = 480
CornerBX = 632
CornerBY = 504 
z = 0
zHeight = 56
TexNo = 68
Switch = 0
instance_create(608,480,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 88
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 568 
z = 0
zHeight = 88
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 256
CornerAY = 576
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 88
TexNo = 60
Switch = 0
instance_create(256,576,SuperBlock)
CornerAX = 472
CornerAY = 704
CornerBX = 528
CornerBY = 984 
z = 0
zHeight = 88
TexNo = 68
Switch = 0
instance_create(472,704,SuperBlock)
CornerAX = 192
CornerAY = 232
CornerBX = 280
CornerBY = 320 
z = 0
zHeight = 88
TexNo = 68
Switch = 0
instance_create(192,232,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 152 
z = 0
zHeight = 152
TexNo = 24
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 152
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 24
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 472
CornerAY = 832
CornerBX = 528
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 24
Switch = 0
instance_create(472,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 504 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 800
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(800,576,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 152
zHeight = 208
TexNo = 60
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 224 
z = 152
zHeight = 208
TexNo = 60
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 568 
z = 152
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 536
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 60
Switch = 0
instance_create(536,800,SuperBlock)
CornerAX = 472
CornerAY = 800
CornerBX = 528
CornerBY = 984 
z = 152
zHeight = 208
TexNo = 60
Switch = 0
instance_create(472,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 208
zHeight = 224
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 168
CornerBY = 568 
z = 0
zHeight = 216
TexNo = 60
instance_create(0,512,DoorBlock)
CornerAX = 816
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 216
TexNo = 60
instance_create(816,512,DoorBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 200 
z = 0
zHeight = 216
TexNo = 60
instance_create(544,0,DoorBlock)
CornerAX = 472
CornerAY = 816
CornerBX = 528
CornerBY = 984 
z = 0
zHeight = 216
TexNo = 60
instance_create(472,816,DoorBlock)
CornerAX = 248
CornerAY = 504
CornerBX = 248
CornerBY = 704 
z = 0
zHeight = 168
TexNo = 60
instance_create(248,504,EnBumperBlock)
CornerAX = 248
CornerAY = 704
CornerBX = 736
CornerBY = 704 
z = 0
zHeight = 168
TexNo = 60
instance_create(248,704,EnBumperBlock)
CornerAX = 736
CornerAY = 504
CornerBX = 736
CornerBY = 704 
z = 0
zHeight = 168
TexNo = 60
instance_create(736,504,EnBumperBlock)
CornerAX = 248
CornerAY = 504
CornerBX = 736
CornerBY = 504 
z = 0
zHeight = 168
TexNo = 60
instance_create(248,504,EnBumperBlock)
CornerAX = 192
CornerAY = 232
CornerBX = 792
CornerBY = 504 
z = 0
zHeight = 24
TexNo = 60
instance_create(192,232,Water)
CornerAX = 192
CornerAY = 576
CornerBX = 792
CornerBY = 824 
z = 0
zHeight = 64
TexNo = 60
instance_create(192,576,Water)
 
z = 88
instance_create(236,276,CrystalSwitch)
z = 88
instance_create(544,160,SwitchDoor)
z = 88
instance_create(396,572,MapMummy)
z = 88
instance_create(460,620,MapBat)
z = 88
instance_create(556,548,MapMummy)
z = 88
instance_create(580,604,MapBat)
z = 88
instance_create(676,532,MapBat)
z = 88
instance_create(660,628,MapMummy)
z = 88
instance_create(548,676,MapMummy)
z = 88
instance_create(332,628,MapBat)
z = 88
CreateDir = 270
instance_create(572,244,PointA)
z = 88
CreateDir = 90
instance_create(500,788,PointB)
z = 88
CreateDir = 0
instance_create(204,548,PointC)
z = 88
CreateDir = 180
instance_create(788,548,PointD)
z = 216
instance_create(580,188,DoorA)
z = 216
instance_create(508,844,DoorB)
z = 216
instance_create(164,540,DoorC)
z = 216
instance_create(828,540,DoorD)