/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/VaporaShrine/G7.txt"
RoomC = "Lands/VaporaShrine/H6.txt"
RoomD = "Lands/VaporaShrine/H8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 256
CornerBX = 696
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(544,256,SuperBlock)
CornerAX = 288
CornerAY = 256
CornerBX = 472
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(288,256,SuperBlock)
CornerAX = 288
CornerAY = 512
CornerBX = 696
CornerBY = 656 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(288,512,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(816,448,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(0,448,DoorBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 176
TexNo = 60
instance_create(480,0,DoorBlock)
CornerAX = 280
CornerAY = 248
CornerBX = 704
CornerBY = 248 
z = 0
zHeight = 88
TexNo = 60
instance_create(280,248,EnBumperBlock)
CornerAX = 280
CornerAY = 248
CornerBX = 280
CornerBY = 664 
z = 0
zHeight = 88
TexNo = 60
instance_create(280,248,EnBumperBlock)
CornerAX = 280
CornerAY = 664
CornerBX = 704
CornerBY = 664 
z = 0
zHeight = 88
TexNo = 60
instance_create(280,664,EnBumperBlock)
CornerAX = 704
CornerAY = 256
CornerBX = 704
CornerBY = 664 
z = 0
zHeight = 88
TexNo = 60
instance_create(704,256,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 32
instance_create(160,448,KeyBlock)
}
z = 32
instance_create(420,372,MapBat)
z = 32
instance_create(580,340,MapMummy)
z = 32
instance_create(580,484,MapBat)
z = 32
instance_create(508,364,MapMummy)
z = 32
instance_create(412,484,MapBat)
z = 32
instance_create(444,540,MapMummy)
z = 32
instance_create(508,444,MapBat)
z = 32
instance_create(556,572,MapMummy)
z = 32
instance_create(628,380,MapBat)
z = 32
instance_create(636,500,MapMummy)
z = 32
instance_create(652,564,MapBat)
z = 32
instance_create(396,564,MapMummy)
z = 32
instance_create(348,340,MapBat)
z = 32
CreateDir = 270
instance_create(516,204,PointB)
z = 32
CreateDir = 180
instance_create(788,484,PointD)
z = 32
CreateDir = 0
instance_create(244,484,PointC)
z = 184
instance_create(516,124,DoorB)
z = 184
instance_create(828,476,DoorD)
z = 184
instance_create(196,484,DoorC)