/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/VaporaShrine/G8.txt"
RoomC = 0
RoomD = "Lands/VaporaShrine/H7.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 320
CornerAY = 320
CornerBX = 440
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(320,320,SuperBlock)
CornerAX = 512
CornerAY = 320
CornerBX = 728
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,320,SuperBlock)
CornerAX = 320
CornerAY = 512
CornerBX = 504
CornerBY = 664 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(320,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 176
TexNo = 0
instance_create(448,0,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 0
instance_create(0,448,DoorBlock)
CornerAX = 312
CornerAY = 312
CornerBX = 736
CornerBY = 312 
z = 0
zHeight = 72
TexNo = 0
instance_create(312,312,EnBumperBlock)
CornerAX = 312
CornerAY = 312
CornerBX = 312
CornerBY = 672 
z = 0
zHeight = 72
TexNo = 0
instance_create(312,312,EnBumperBlock)
CornerAX = 312
CornerAY = 672
CornerBX = 736
CornerBY = 672 
z = 0
zHeight = 72
TexNo = 0
instance_create(312,672,EnBumperBlock)
CornerAX = 736
CornerAY = 312
CornerBX = 736
CornerBY = 672 
z = 0
zHeight = 72
TexNo = 0
instance_create(736,312,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 56
instance_create(0,0,Water)
 
z = 32
instance_create(588,388,MapMummy)
z = 32
instance_create(412,396,MapMummy)
z = 32
instance_create(476,460,MapMummy)
z = 32
instance_create(668,532,MapMummy)
z = 32
instance_create(412,628,MapMummy)
z = 32
instance_create(364,476,MapMummy)
z = 32
instance_create(500,596,MapMummy)
z = 32
instance_create(564,420,MapMummy)
z = 32
instance_create(668,388,MapMummy)
z = 32
instance_create(596,540,MapMummy)
z = 32
instance_create(448,160,MonsterDoor)
z = 32
instance_create(160,448,MonsterDoor)
z = 32
CreateDir = 270
instance_create(484,244,PointB)
z = 32
CreateDir = 0
instance_create(244,476,PointD)
z = 176
instance_create(484,188,DoorB)
z = 176
instance_create(188,476,DoorD)