/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaShrine/H4.txt"
RoomB = 0
RoomC = "Lands/VaporaShrine/I5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(384,448,SuperBlock)
CornerAX = 448
CornerAY = 320
CornerBX = 696
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(448,320,SuperBlock)
CornerAX = 224
CornerAY = 320
CornerBX = 376
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,320,SuperBlock)
CornerAX = 224
CornerAY = 512
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(224,512,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 224 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 200 
z = 0
zHeight = 176
TexNo = 60
instance_create(384,0,DoorBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(784,448,DoorBlock)
CornerAX = 224
CornerAY = 312
CornerBX = 704
CornerBY = 312 
z = 0
zHeight = 176
TexNo = 60
instance_create(224,312,EnBumperBlock)
CornerAX = 704
CornerAY = 312
CornerBX = 704
CornerBY = 736 
z = 0
zHeight = 176
TexNo = 60
instance_create(704,312,EnBumperBlock)
CornerAX = 208
CornerAY = 736
CornerBX = 704
CornerBY = 736 
z = 0
zHeight = 176
TexNo = 60
instance_create(208,736,EnBumperBlock)
CornerAX = 208
CornerAY = 312
CornerBX = 216
CornerBY = 736 
z = 0
zHeight = 176
TexNo = 60
instance_create(208,312,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
z = 32
instance_create(380,580,MapMummy)
z = 32
instance_create(316,452,MapMummy)
z = 32
instance_create(428,404,MapMummy)
z = 32
instance_create(532,388,MapMummy)
z = 32
instance_create(588,476,MapMummy)
z = 32
instance_create(572,612,MapMummy)
z = 32
instance_create(356,652,MapMummy)
z = 32
instance_create(500,484,MapMummy)
z = 32
instance_create(484,548,MapMummy)
z = 32
instance_create(628,644,MapMummy)
z = 32
instance_create(768,448,MonsterDoor)
z = 32
instance_create(384,160,MonsterDoor)
z = 32
CreateDir = 270
instance_create(412,244,PointA)
z = 32
CreateDir = 180
instance_create(748,484,PointC)
z = 176
instance_create(420,196,DoorA)
z = 176
instance_create(796,484,DoorC)