/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/VaporaShrine/H5.txt"
RoomC = "Lands/VaporaShrine/I4.txt"
RoomD = "Lands/VaporaShrine/I6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 440
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 512
CornerAY = 288
CornerBX = 664
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(512,288,SuperBlock)
CornerAX = 256
CornerAY = 512
CornerBX = 664
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(256,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(784,448,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 176
TexNo = 60
instance_create(0,448,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 176
TexNo = 60
instance_create(448,0,DoorBlock)
CornerAX = 672
CornerAY = 280
CornerBX = 672
CornerBY = 704 
z = 0
zHeight = 176
TexNo = 40
instance_create(672,280,EnBumperBlock)
CornerAX = 248
CornerAY = 704
CornerBX = 672
CornerBY = 704 
z = 0
zHeight = 176
TexNo = 40
instance_create(248,704,EnBumperBlock)
CornerAX = 248
CornerAY = 280
CornerBX = 248
CornerBY = 704 
z = 0
zHeight = 176
TexNo = 40
instance_create(248,280,EnBumperBlock)
CornerAX = 248
CornerAY = 280
CornerBX = 672
CornerBY = 280 
z = 0
zHeight = 176
TexNo = 40
instance_create(248,280,EnBumperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 68
instance_create(0,0,Water)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 32
instance_create(768,448,KeyBlock)
}
z = 32
instance_create(388,404,MapMummy)
z = 32
instance_create(500,372,MapMummy)
z = 32
instance_create(548,372,MapMummy)
z = 32
instance_create(572,572,MapMummy)
z = 32
instance_create(364,644,MapMummy)
z = 32
instance_create(324,492,MapMummy)
z = 32
instance_create(484,476,MapMummy)
z = 32
instance_create(476,572,MapMummy)
z = 32
instance_create(596,436,MapMummy)
z = 32
CreateDir = 270
instance_create(484,204,PointB)
z = 32
CreateDir = 0
instance_create(196,484,PointC)
z = 32
CreateDir = 180
instance_create(748,484,PointD)
z = 176
instance_create(484,156,DoorB)
z = 176
instance_create(164,484,DoorC)
z = 176
instance_create(804,484,DoorD)