/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = "Lands/VaporaShrine/I5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 536
CornerBY = 472 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 320
CornerAY = 256
CornerBX = 536
CornerBY = 408 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(320,256,SuperBlock)
CornerAX = 320
CornerAY = 480
CornerBX = 536
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(320,480,SuperBlock)
CornerAX = 544
CornerAY = 256
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 60
Switch = 0
instance_create(544,256,SuperBlock)
CornerAX = 480
CornerAY = 480
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(480,480,SuperBlock)
CornerAX = 480
CornerAY = 448
CornerBX = 504
CornerBY = 472 
z = 0
zHeight = 48
TexNo = 72
Switch = 0
instance_create(480,448,SuperBlock)
CornerAX = 480
CornerAY = 416
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 56
TexNo = 72
Switch = 0
instance_create(480,416,SuperBlock)
CornerAX = 480
CornerAY = 384
CornerBX = 504
CornerBY = 408 
z = 0
zHeight = 64
TexNo = 72
Switch = 0
instance_create(480,384,SuperBlock)
CornerAX = 512
CornerAY = 384
CornerBX = 536
CornerBY = 408 
z = 0
zHeight = 72
TexNo = 72
Switch = 0
instance_create(512,384,SuperBlock)
CornerAX = 544
CornerAY = 384
CornerBX = 568
CornerBY = 408 
z = 0
zHeight = 80
TexNo = 72
Switch = 0
instance_create(544,384,SuperBlock)
CornerAX = 576
CornerAY = 384
CornerBX = 600
CornerBY = 408 
z = 0
zHeight = 88
TexNo = 72
Switch = 0
instance_create(576,384,SuperBlock)
CornerAX = 512
CornerAY = 416
CornerBX = 568
CornerBY = 472 
z = 0
zHeight = 88
TexNo = 72
Switch = 0
instance_create(512,416,SuperBlock)
CornerAX = 576
CornerAY = 416
CornerBX = 600
CornerBY = 440 
z = 0
zHeight = 88
TexNo = 72
Switch = 0
instance_create(576,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 96
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 96
zHeight = 168
TexNo = 60
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 168
zHeight = 184
TexNo = 60
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 176
TexNo = 60
instance_create(0,416,DoorBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 24
TexNo = 60
instance_create(0,0,Water)
 
if instance_number(ShuriBelt) = 0 {
z = 88
Switch = 2
instance_create(540,444,ItemOfTheDay)}
z = 32
CreateDir = 0
instance_create(204,452,PointD)
z = 184
instance_create(164,452,DoorD)