// $ is white
// % is green
// & is blue
// ' (apostophe) is a room with one door pointing east (right)
// ( is a room with one door pointing north (up)
// ) is a room with one door pointing west (left)
// * is a room with one door pointing south (down)
// + (appropriately) is a room with doors on all sides
// , (comma) is a room with three doors, the middle being north (up)
// - (hyphen) is a room that goes east to west (left to right)
// . (period) is a room with three doors, the middle being west (left)
// / is a room with three doors, the middle being south (down)
// 0 (zero) is a room with three doors, the middle being east (right)
// 1 (one) is a room that goes north and south (up and down)
// 2 (two) is a room that goes north and east (up and right)
// 3 (three) is a room that goes north and west (up and left)
// 4 (four) is a room that goes south and west (down and left)
// 5 (five) is a room that goes south and east (down and right)
// 6 (six) is the upper-left circle corner
// 7 (seven) is the upper circle side
// 8 (eight) is the upper-right circle corner
// 9 (nine) is the mid-right circle side
// : (colon) is the mid-left circle side
// ; (semicolon) is the bottom-left circle corner
// < is the bottom circle side
// = is the bottom-right circle corner
// > is for your current position
// ? is for your current position, Upper-left circle
// @ is for your current position, Upper circle
// A is for your current position, Upper-right circle
// B is for your current position, Mid-left circle
// C is for your current position, Mid-right circle
// D is for your current position, lower-left circle
// E is for your current position, lower circle
// F is for your current position, lower-right circle
// G is for Tabitha
// H is for Elphaba
// I is for Cherlindrea
// J is for Almithea
// K is for Sabrina
// L is for Tabitha's Necklace
// M is for Elphaba's Wand
// N is for Cherlindrea's Ring
// O is for Almithea's Staff
// P is for Verne
// Q is for a Boss Skull
// R is for a Down Arrow

Location = "




       ?@A
       B C
       DEF
"
Goal = " "

MapDesign = "
        &
        %$!
        %
        $   
   !   678  &
  $$%$$9%:$$%$
  &    ;<=   !
        $
       !$$ 
        %  
        $
        &
"

if global.Story < 1 MapDesign = "



        $
       678
      $9%:$
       ;<=
        $
       !$$
        % 
        $
        &
"

if global.Story > 3 MapDesign = "
        &
   68 ! %$!
   ;= $*%
        $   $$!
   !   678  &
  $$%$$9%:$$%$
  &    ;<=   !
  !     $
       !$$$
        % !
        $
        &
"


if global.CurrentRoom = "Lands/SierrCastleA.txt" or global.CurrentRoom = "Lands/SierrCastleB.txt" or global.CurrentRoom = "Lands/SierrTown.txt" or global.CurrentRoom = "Lands/CenterShop.txt" or global.CurrentRoom = "Lands/Church.txt" or global.CurrentRoom = "Lands/SierrHome.txt" Location = "





        >
"

if global.CurrentRoom = "Lands/SierrField.txt" Location = "




       ?@A
       B C
       DEF
"

if global.CurrentRoom = "Lands/CherAltar.txt" Location = "
        >
"

if global.CurrentRoom = "Lands/StratosCityB.txt" or global.CurrentRoom = "Lands/Mansion.txt" or global.CurrentRoom = "Lands/Museum.txt" or global.CurrentRoom = "Lands/PriestHome.txt" or global.CurrentRoom = "Lands/Barracks.txt" or global.CurrentRoom = "Lands/StratosCityB.txt" or global.CurrentRoom = "Lands/QuizHome.txt" Location = "
        
        >
"

if global.CurrentRoom = "Lands/StratosRoadB.txt" Location = "
        
         >
"

if global.CurrentRoom = "Lands/StratosCityA.txt" or global.CurrentRoom = "Lands/StratosHome.txt" or global.CurrentRoom = "Lands/VerneHome.txt" or global.CurrentRoom = "Lands/CherHome.txt" or global.CurrentRoom = "Lands/FairyHome.txt" or global.CurrentRoom = "Lands/StratosShop.txt" Location = "


        >
"

if global.CurrentRoom = "Lands/StratosUndergroundA.txt" Location = "


       >
"

if global.CurrentRoom = "Lands/StratosUndergroundB.txt" Location = "


      >
"

if global.CurrentRoom = "Lands/StratosRoadA.txt" Location = "



        >
"

if global.CurrentRoom = "Lands/DesertA.txt" Location = "





      >"

if global.CurrentRoom = "Lands/DesertB.txt" Location = "





     >"

if global.CurrentRoom = "Lands/IncendiaVil.txt" or global.CurrentRoom = "Lands/IncendShop.txt" or global.CurrentRoom = "Lands/IncendHome1.txt" or global.CurrentRoom = "Lands/IncendHome2.txt" or global.CurrentRoom = "Lands/ElphHome.txt" or global.CurrentRoom = "Lands/PoorHouse.txt" or global.CurrentRoom = "Lands/TwelkinHouse.txt" Location = "





    >"

if global.CurrentRoom = "Lands/Canyon.txt" Location = "





   >"

if global.CurrentRoom = "Lands/DragonCave.txt" Location = "





  >"


if global.CurrentRoom = "Lands/GhidraCave.txt" Location = "






  >"

if global.CurrentRoom = "Lands/VaporaRoadA.txt" Location = "





          >"

if global.CurrentRoom = "Lands/VaporaRoadB.txt" Location = "





           >"

if global.CurrentRoom = "Lands/VaporaVil.txt" or global.CurrentRoom = "Lands/VaporaHome.txt" or global.CurrentRoom = "Lands/AlmHome.txt" or global.CurrentRoom = "Lands/SmithyHome.txt" or global.CurrentRoom = "Lands/Toilets.txt" or global.CurrentRoom = "Lands/VaporaShop.txt" Location = "





            >"

if global.CurrentRoom = "Lands/Beach.txt" Location = "





             >"

if global.CurrentRoom = "Lands/FairyFountain.txt" Location = "




            >"

if global.CurrentRoom = "Lands/FountainCaveA.txt" Location = "



            >"

if global.CurrentRoom = "Lands/FountainCaveB.txt" Location = "



             >"

if global.CurrentRoom = "Lands/ForestC.txt" Location = "







        >
"

if global.CurrentRoom = "Lands/ForestB.txt" Location = "








        >
"
if global.CurrentRoom = "Lands/GaiusVillage.txt" or global.CurrentRoom = "Lands/TabHome.txt" or global.CurrentRoom = "Lands/RickHouse.txt" or global.CurrentRoom = "Lands/GaiusBar.txt" or global.CurrentRoom = "Lands/GaiusShop.txt" or global.CurrentRoom = "Lands/GaiusHome.txt" or global.CurrentRoom = "Lands/Bathouse.txt" Location = "









        >
"
if global.CurrentRoom = "Lands/ForestA.txt" Location = "










        >
"

if global.CurrentRoom = "Lands/Grove.txt" Location = "











        >
"
if global.CurrentRoom = "Lands/DeepWoodsA.txt" Location = "








         >
"

if global.CurrentRoom = "Lands/DeepWoodsB.txt" Location = "








          >
"

if global.Story < 1 and instance_number(TabSaved) = 0 Goal = "








       G
"

if global.Story > 0 {
if instance_number(ElphSaved)=0 Goal = "




   H"

if instance_number(CherSaved)=0 Goal = "

          I"

if instance_number(AlmSaved)=0 Goal = "






             J"


if instance_number(ElphSaved)=0 and (CherSaved)=0 Goal = "

          I


   H"

if instance_number(ElphSaved)=0 and instance_number(AlmSaved)=0 Goal = "




   H

             J"

if instance_number(CherSaved)=0 and instance_number(AlmSaved)=0 Goal = "

          I




             J"

if instance_number(ElphSaved)=0 and instance_number(CherSaved)=0 and instance_number(AlmSaved)=0 Goal = "

          I


   H

             J"
}

if global.Story = 3 Goal = "





        K"

if global.Story > 3 {
if instance_number(ElphWand)=0 Goal = "



              M"

if instance_number(CherRing)=0 Goal = "









          N"

if instance_number(AlmStaff)=0 Goal = "







  O"

if instance_number(TabNecklace) = 0 Goal= "

      L"

if instance_number(ElphWand)=0 and instance_number(CherRing)=0 Goal = "



              M





          N"

if instance_number(AlmStaff)=0 and instance_number(TabNecklace)=0 Goal = "

      L





  O"

if instance_number(ElphWand)=0 and instance_number(TabNecklace)=0 Goal = "

      L

              M"

if instance_number(CherRing)=0 and instance_number(AlmStaff)=0 Goal = "







  O

          N"

if instance_number(ElphWand)=0 and instance_number(AlmStaff)=0 Goal = "



              M



  O"

if instance_number(CherRing)=0 and instance_number(TabNecklace)=0 Goal = "

      L







          N"

if instance_number(ElphWand)=0 and instance_number(CherRing)=0 and instance_number(AlmStaff)=0 Goal = "



              M



  O

          N"

if instance_number(ElphWand)=0 and instance_number(CherRing)=0 and instance_number(TabNecklace)=0 Goal = "

      L

              M





          N"

if instance_number(TabNecklace)=0 and instance_number(CherRing)=0 and instance_number(AlmStaff)=0 Goal = "

      L





  O

          N"


if instance_number(TabNecklace)=0 and instance_number(ElphWand)=0 and instance_number(AlmStaff)=0 Goal = "

      L

              M



  O"

if instance_number(ElphWand)=0 and instance_number(CherRing)=0 and instance_number(AlmStaff)=0 and instance_number(TabNecklace)=0 Goal = "

      L

              M



  O

          N"

if instance_number(ElphWand)>0 and instance_number(CherRing)>0 and instance_number(AlmStaff)>0 and instance_number(TabNecklace)>0 Goal = "



  
        I
       H J
        G"
}
