if Yap = 0 {
GameCam.direction =315
GameCam.x = x+96*sin((GameCam.direction+270)*pi/180)
GameCam.y = y+96*cos((GameCam.direction+270)*pi/180)
GameCam.z = z+16
Focus = 0
Mood = 1
MsgBox.Msg="#So, "+global.Name+", you've made it.      #What took you?"
sound_loop(BadVerneBGM) 
}

if Yap = 1 {
MsgBox.Msg = "I assume you're here to save the princess, #aren't you?       #How typical."
}

if Yap =2{
GameCam.direction =144
GameCam.x = x+32*sin((GameCam.direction+270)*pi/180)
GameCam.y = y+32*cos((GameCam.direction+270)*pi/180)
GameCam.z = z+16
MsgBox.Msg = "Trust me, "+global.Name+", that won't do you #much good at all.      #I am greater than any Dragon you'll ever face."
}

if Yap =3{
Rick.visible = 1
Rick.Talk = 1
GameCam.x = Rick.x+72
GameCam.y = Rick.y+68
GameCam.direction =point_direction(GameCam.x,GameCam.y,Rick.x,Rick.y)
if GameCam.direction>360 GameCam.direction = GameCam.direction-360
MsgBox.Msg = "#Verne? Why are you doing this?"
}

if Yap =4{
Focus = 0
GameCam.direction =direction+180
if GameCam.direction>360 GameCam.direction = GameCam.direction-360
Rick.Talk = 0
GameCam.x = x+96*sin((GameCam.direction+270)*pi/180)
GameCam.y = y+96*cos((GameCam.direction+270)*pi/180)
MsgBox.Msg = "I do not have to explain myself, "+global.Name+".        #All you need to know is I'm not Verne.         #I've never been a Verne.        #...but it certainly fooled you, didn't it?"
}

if Yap =5{
MsgBox.Msg = "I wanted to see just how good of a Dragon-slayer you #were, "+global.Name+".      #...and as I expected, you're pretty good at it, even at #the expense of my brothers."
}

if Yap =6{
MsgBox.Msg = "Sure, you were good when it came to saving old ladies, #but now you're up against ME... Wyverne Balzoda...        #The Dragonian."
}

if Yap =7{
MsgBox.Msg = "You cannot stop me from claiming her as my own!          #Not even with all the little toys I conveniently led you #to..."
}

if Yap =8{
MsgBox.Act = 2
Yap = 0
Active = 2
Rick.Auto = 0
Rick.Strafe = 0
Targeted = 0
GameCam.CineMode = 0
global.CreateZ = z
instance_create(x,y,EarlyVerne)
sound_loop(FinalBossA)
instance_destroy()
}