if global.Story < 4 {
if Yap = 0 {MsgBox.Msg = "I know, it's rather dry in this city.        #Rather dry, rather warm...       #I don't know how you guys even stand the snow..."
Talk=1
}
if Yap = 1 MsgBox.Msg = "You know, this is Dragon territory.          #This and Gaius were once ruled by the Dragons, #the source of all black magic."
if Yap = 2 MsgBox.Msg = "Now, Dragons are indeed ferocious beasts, but they #aren't evil...         #They're just like any other ferocious beast.       #You mess with them, you probably won't live."
if Yap = 3 MsgBox.Msg = "However, there are a few that actually attack people.        #Surely, you've met a few of them.         #Some kidnap women for no apparent reason.      #Sometimes, they like collecting other people's gold."
if Yap = 4 MsgBox.Msg = "Those are good reasons to slay a Dragon.        #However, there are a few that slay them for sport.          #After all, they ARE dangerous beasts, which would #make the slayer seem impressive to the locals."
if Yap = 5 MsgBox.Msg = "...the ones you've slain were attacking you because the #evil Dragonian told them to.        #That's a fair reason to slay a Dragon.      #So, don't worry about it too much."
if Yap = 6 MsgBox.Msg = "#Still...        #The Dragons don't like humans..."
if Yap = 7 {MsgBox.Msg = "!"
Talk=0}
} else {
if Yap = 0 {Talk=1
MsgBox.Msg="Oh, young "+global.Name+"...          #You have found out about the princess.         #She's been kidnapped, but as long as you live, she will #be safe."
}
if Yap = 1 MsgBox.Msg="You are now ready to see King Ghidra.           #If you go to the garden northwest of here, there will #be a Fairy that will tell you what to do when you meet #him."
if Yap = 2 {MsgBox.Msg="!"
Talk=0}
}
