if ds_list_find_index(global.KHDB,"FAIRY")= -1{
if Yap = 0 MsgBox.Msg = "Say, you're new around town.       #I guess you could use a Fairy, right?       #Everyone in the neighborhood's got one."
if Yap = 1 MsgBox.Msg = "Fairies are very useful, you know.       #They're the finest housekeepers on two wings!       #Not to mention when you're sick, they can #help you out!"
}else{
if Yap = 0 MsgBox.Msg = "#Great. You just released a Fairy into the world.          #Aren't you happy now?"
if Yap = 1 MsgBox.Msg = "!"
}
if Yap = 2 {MsgBox.Msg = "#So, wanna buy her for 150 Ryubies?       #She's reeeeeally pretty..."
MsgBox.Question = 2
MsgBox.QChoose = 0
MsgBox.QTxt = QTxt
}

if Yap = 3 {if MsgBox.QChoose = 0{if global.Cash >= 150 {MsgBox.Msg = "#..." 
global.Cash -= 150
GameCam.CineMode=2
GameCam.x=Rick.x
GameCam.y=Rick.y+144
GameCam.z=Rick.z+12
GameCam.direction= point_direction(GameCam.x,GameCam.y,Rick.x,Rick.y)
Rick.visible=1
}else {
MsgBox.Msg="Are you trying to shortchange me?        #That's not very nice...         #Come back when you actually HAVE cash."
MsgBox.QChoose=1}
} else {MsgBox.Msg= "No? ...but this is a Fairy!         #You don't want to be the only one in town without #a Fairy like her..."}
MsgBox.Question = 0
}
if Yap = 4 {if MsgBox.QChoose = 0 {Rick.Talk = 1
MsgBox.Msg = "#She looks so... sad."} else MsgBox.Msg="!"
if MsgBox.QChoose = 1 MsgBox.Msg = "!"}
if Yap = 5 MsgBox.Msg = "#...tell me, little Fairy...        #Why are you crying?"
if Yap = 6 {
MsgBox.Voice = 1
Rick.Talk = 0
MsgBox.Msg = "*sniff* ...you monster...     #I was taken from my family...       #and my family was taken, too..."
}
if Yap = 7 MsgBox.Msg = "#You treat me like dirt, and use me like a slave...     #You all treat us like slaves..."
if Yap = 8 MsgBox.Msg = "*sob* ...       #Why don't you just kill me right now?      #...because that's what you're really doing...       #...killing us all slowly..."
if Yap = 9 {
MsgBox.Voice = 0
Rick.Talk = 1
MsgBox.Msg = "#No... I'd never hurt you.      #I can't."
}
if Yap = 10 {
MsgBox.Voice = 1
Rick.Talk = 0
MsgBox.Msg = "#*sniff* ...what?"
}
if Yap = 11 {
MsgBox.Voice = 0
Rick.Talk = 1
MsgBox.Msg = "I'd never want to hurt a creature so innocent as you.##You have been hurt so much...       #It would be wrong to keep you."
}
if Yap = 12 {
MsgBox.Voice = 1
Rick.Talk = 0
MsgBox.Msg = "#...you mean... you want to... set me free?"
}
if Yap = 13 {
MsgBox.Voice = 0
Rick.Talk = 1
MsgBox.Msg = "#Yes. Don't cry.      #You can fly away, and maybe find your family."}
if Yap = 14 {
MsgBox.Voice = 1
Rick.Talk = 0
MsgBox.Msg = "#...that's the nicest thing a man like you has #ever said to me."}
if Yap = 15 MsgBox.Msg = "#Let me bestow upon you my gratitude..."
if Yap = 16 {
MsgBox.Voice = 0
with MsgBox {instance_destroy()}
sound_play(ItemGet)
instance_create(Rick.x,Rick.y,ItemBought)
ItemBought.Sig = 9
Yap = 0
Targeted = 0
Rick.visible = 1
alarm[2] = 2
ds_list_add(global.KHDB,"FAIRY")
global.CreateZ = Rick.z
GameCam.CineMode=1
instance_create(Rick.x,Rick.y,CuteLilFairy)
}