//Yap always changes so it moves from one message to the next.
//MsgBox.FontSize changes font size. 1 is normal size. .5 is half. 2 is twice the size.
//MsgBox.Voice (not implemented yet, but won't ruin anything) chooses the voice you want to come from the text box.
//MsgBox.Msg is the message in the text box.
//To END a conversation, use "!" as the message
//Since global.Name is your character's name, it'll be replaced with eight Ws for text-spacing purposes. ...and yes,
//It NEEDS to be "+ global.Name +"

if instance_number(TabSaved)=0{
if Yap = 0 {
Talk = 1
MsgBox.Voice = 0
MsgBox.Msg = ""+global.Name+"! You're all right! #You know I worry about you every time you go into #that freaky forest..."
}

if Yap = 1 {
MsgBox.FontSize = 1
MsgBox.Msg = "Did something happen in there, "+global.Name+"?      #I don't remember you having a shield...   #...but I have to admit, it does look good on you..."
}

if Yap = 2 {
MsgBox.FontSize = 1
MsgBox.Msg = "Anyway, I haven't heard from Tabitha recently.    #I heard she went to the Gaius Shrine...     #but I don't remember her coming back.    #It kinda worries me, y'know?"
}

if Yap = 3 {
MsgBox.FontSize = 1
MsgBox.Msg = "After all... she's kinda like my mother.     #Before she left, she said to me, "+chr(34)+"Tiel, if I'm not #back in five hours, get "+global.Name+" to fetch me."+chr(34)+"#No, really, she meant YOU, "+global.Name+"."
}

if Yap = 4 {
MsgBox.FontSize = 1
MsgBox.Msg = "Oh, and there's been some talk around town that#there've been monsters roaming around, too.    #Do you know anything about that, "+global.Name+"?"
}

if Yap = 5 {
MsgBox.FontSize = 1
MsgBox.Msg = "#If you're facing any monsters, make sure you buy #some goodies first. Okay, "+global.Name+"?"
}

if Yap = 6 {
Talk = 0
MsgBox.Msg = "!"
}
} else {

if Yap = 0 {
Talk = 1
MsgBox.Msg = ""+global.Name+"! I heard everything from Tabitha.     #You saved her, didn't you?     #You're so brave and... and strong!"
}

if Yap = 1 {
MsgBox.Msg = "#I have to admit, it's a bit reckless, though.       #You could've died easily."
}

if Yap = 2 {
MsgBox.Msg = "I'm surprised you became the town hero, just like #your father before him.      #Thankfully, you didn't get eaten or anything like that..."
}

if Yap = 3 {
MsgBox.Msg = "#Now that THAT's done, what are you going to do #next?"
}

if Yap = 4 {
Talk = 0
MsgBox.Msg = "!"
}
}