if global.Story = 0 and instance_number(TabSaved) = 0{
if Yap = 0 MsgBox.Msg = "You know how you can Target things, right?       #Well, you can Target me, too.        #...and if you want to un-Target something...       #well, just do what you did to Target me again."
if Yap = 1 MsgBox.Msg = "No, it's not a riddle. I'm being as straightforward #as I can be!      #If I'm not straightforward enough, it involves #pressing something called "+chr(34)+"Shift"+chr(34)+"."
if Yap = 2 MsgBox.Msg = "Oh, and if you don't like Targeting things or waiting #to look forward, push D instead.          #It'll help you out later."
if Yap = 3 MsgBox.Msg = "#...or you could push Q and W to rotate your view.            #That's helpful, too."
if Yap = 4 MsgBox.Msg= "!"
} else{
if Yap = 0 MsgBox.Msg = "...I'm so tired about talking about targeting things.           #Maybe I should go take a walk.          #Preferably a long walk, but not on a short pier."
if Yap = 1 MsgBox.Msg = "!"
} 

if global.Story > 3 and ds_list_find_index(global.KHDB,"Lands/DeepWoodsB.txt3") = -1{
if Yap = 0 MsgBox.Msg = "Tiel? No, I haven't seen her.         #Of course, the next time you meet her...        #Well, just let her tell you everything she can."
if Yap = 1 MsgBox.Msg = "Everyone in town knows you and her were once an #item.          #...maybe you two still are.         #No wonder you're still chasing after her."
if Yap = 2 MsgBox.Msg = "!"
}

if global.Story > 3 and ds_list_find_index(global.KHDB,"Lands/DeepWoodsB.txt3") != -1{
if Yap = 0 MsgBox.Msg = "So, let me get this straight...          #An evil Dragon-man's actually some Arling guy that #helped you out in those dungeons?"
if Yap = 1 MsgBox.Msg = "...oy... as long as he doesn't send a comet that makes #the world evolve too fast, we'll be okay...        #Especially with a hero-boy like you."
if Yap = 2 MsgBox.Msg = "!"
}