if global.Story = 0 and instance_number(TabSaved) = 0{
if Yap = 0 MsgBox.Msg = "You know how to stay alive, right?       #Just don't get hit.        #...of course, that's really not easy, you know...."
if Yap = 1 MsgBox.Msg = "You probably already know about how Hearts can #heal you, but sometimes, you could always use more.      #So, here's my tip for getting more hearts:         #the flowers."
if Yap = 2 MsgBox.Msg= "If you cut one up, there's a chance you'll get a #Heart out of it.          #However, if you pluck a flower, that chance increases."
if Yap = 3 MsgBox.Msg= "...and if all the flowers are gone, they grow right back #if you just walk in and out!        #Isn't that convenient?"
if Yap = 4 MsgBox.Msg= "!"
}else{
if Yap = 0 MsgBox.Msg = "Man, you've grown stronger.          #I guess you have slain quite a few Dragons, just like #Tabitha said."
if Yap = 1 MsgBox.Msg = "#I wish I had your chutzpa. ...whatever chutzpa is."
if Yap = 2 MsgBox.Msg = "!"
}

if global.Story > 3 and instance_number(TielInTown)= 0{
if Yap = 0 MsgBox.Msg = "#Oh, hi, "+global.Name+"...          #Tiel? I don't know. Isn't she painting again?"
if Yap = 1 MsgBox.Msg = "!"
}

if global.Story > 3 and instance_number(TielInTown)> 0{
if Yap = 0 MsgBox.Msg = "Oh, hello, "+global.Name+"...          #I can't wait for you to slay that Verne guy.        #He kinda has it coming, you know..."
if Yap = 1 MsgBox.Msg = "!"
}