if global.Story = 0 and instance_number(TabSaved) = 0{
if Yap = 0 MsgBox.Msg = "So, I heard something odd around the streets...       #Supposedly, there's a compass at the bottom-right of...      #something called a "+chr(34)+"Screen"+chr(34)+"."
if Yap = 1 MsgBox.Msg = "Whereever the little arrow points, that's where you're #facing.       #Whereever a beacon of light points... um...       #something called a "+chr(34)+"camera"+chr(34)+" points."
if Yap = 2 MsgBox.Msg = "#I can't make any of that out. What does it mean?"
if Yap = 3 MsgBox.Msg= "!"
} else {
if Yap = 0 MsgBox.Msg = "Hey, Tabitha told us all about your adventures with #that Dragon!           #You're becoming more like your father.        #You're a great Dragon-slayer, too."
if Yap = 1 MsgBox.Msg = "#I bet Tiel will love you even more if you keep it up...        #So keep it up!"
if Yap = 2 MsgBox.Msg = "!"
}

if global.Story > 3 and instance_number(TielInTown) = 0{
if Yap = 0 MsgBox.Msg = "Tiel? She's in that forest as south as south can be.         #You remember that place, right?           #I hear you got that sword somewhere around there."
if Yap = 1 MsgBox.Msg = "I bet she's probably painting another beautiful #picture for you...                #Right?"
if Yap = 2 MsgBox.Msg = "!"
}

if global.Story > 3 and instance_number(TielInTown) > 0{
if Yap = 0 MsgBox.Msg = "Oh... you DID get Tiel back!        #Did you have to fight trolls, riddle with a golem, or #steal a magic ring to do it?"
if Yap = 1 MsgBox.Msg = "I bet you had to sweep Tiel of her feet from a hideous #mutant, and she kissed you passionately as a reward, #and..."
if Yap = 2 MsgBox.Msg = "#What? It really was easier than that?           #Boy, she must be really easy to forgive..."
if Yap = 3 MsgBox.Msg = "!"
}