if Yap = 0 {
GameCam.x =Rick.x-32
GameCam.y =Rick.y-64
GameCam.z = 24
GameCam.direction= point_direction(GameCam.x,GameCam.y,x,y)
Rick.direction= point_direction(Rick.x,Rick.y,x,y)
MsgBox.Msg="#"+global.Name+", waaaait!     #You can't leave Gaius yet!"
}

if Yap = 1 {
MsgBox.Msg="...Tabitha hasn't come back yet.      #I know I'm asking a bit much, but...      #Please, don't leave until Tabitha comes back to town.      #Could you look for her?"
}

if Yap = 2 {
GameCam.x =Rick.x-32
GameCam.y =Rick.y+128
GameCam.z = 24
Rick.Talk = 1
GameCam.direction= point_direction(GameCam.x,GameCam.y,Rick.x,Rick.y)
MsgBox.Msg="#...okay...      #I'll find Tabitha."
}

if Yap = 3 {
GameCam.x =Rick.x-32
GameCam.y =Rick.y-64
GameCam.z = 24
Rick.Talk = 0
GameCam.direction= point_direction(GameCam.x,GameCam.y,x,y)
global.TielLove += 5
MsgBox.Msg="#Thank you, "+global.Name+"..."
}

if Yap = 4 {MsgBox.Msg="!"
direction = 270
speed = 4
Rick.Auto = 2
Rick.VMov = 1
instance_create(0,0,GoToSig)
GoToSig.GoTo = 2
}
