if Yap = 0 {
GameCam.x =512
GameCam.y =Rick.y-64
GameCam.z = 32
GameCam.direction = point_direction(GameCam.x,GameCam.y,x,y)
sound_loop(TielTheme)
Rick.direction= point_direction(Rick.x,Rick.y,x,y)
MsgBox.Msg="#"+global.Name+"! Waaaait!"}

if Yap = 1 MsgBox.Msg="#"+global.Name+"? You're leaving Gaius, aren't you?     #I knew you'd leave one day..."

if Yap = 2 {
GameCam.direction= 180
GameCam.x = x+144
GameCam.y = y
Focus = 0
MsgBox.Msg="I know you want to be a hero like your father, but you #know what happened to him...       #Just..."
}

if Yap = 3 MsgBox.Msg="Just don't end up like him.      #This village has had enough bloodshed in its roots.      #Besides..."

if Yap = 4 MsgBox.Msg="You have to come back to me, "+global.Name+"!       #I know your destiny must be tough, but don't ever #forget me. Okay?"

if Yap = 5 {
GameCam.x = x+64
GameCam.y = y-192
GameCam.direction = point_direction(GameCam.x,GameCam.y,x,y)
MsgBox.Msg = "?."
MsgBox.Act = 0
MsgBox.Dist = 0
alarm[4]=60
Rick.Auto = 2
Rick.HMov= 0
Rick.VMov= -1
global.TielLove += 10
Yap = 6}

if Yap = 6 {MsgBox.Letter= 1}

if Yap = 7 {
Rick.VMov =0
Rick.speed=0
MsgBox.Msg="#...and please, send me some flowers..."
global.Story = 1}

if Yap = 8 {MsgBox.Msg="!"
instance_create(0,0,GoToSig)
}
