if Yap = 0 {Bother = 5
MsgBox.Msg="#WE MEET AGAIN, HUMAN."}

if Yap = 1 MsgBox.Msg="WHILE I CANNOT LET YOU MEET MY CHILDREN #OR THE REST OF MY FAMILY... I WILL GIVE YOU #THE OPPORTUNITY TO TEST YOUR STRENGTH..."

if Yap = 2 MsgBox.Msg="I SHALL LEAD YOU TO A NEVER-ENDING #CATACOMBS...        #ONE THAT ALWAYS CHANGES ITS SHAPE."

if Yap = 3 MsgBox.Msg="DO NOT EXPECT ANY REWARD FOR ENTERING #THESE CATACOMBS...         #FOR THE JOURNEY IS ITS OWN REWARD."

if Yap = 4 MsgBox.Msg="SHOULD YOU WISH TO CONTINUE ON IN THE #NEVER-ENDING CATACOMBS, YOU MUST ENTER #THE BLUE SOURCE OF LIGHT..."

if Yap = 5 MsgBox.Msg="#...BUT SHOULD YOU WISH TO LEAVE, ENTER THE #GREEN BEACON OF LIGHT."

if Yap = 6 {MsgBox.Msg="#DO YOU WISH TO ENTER THE NEVER-ENDING #CATACOMBS?"
MsgBox.Question = 2
MsgBox.QTxt = "Sure!#Not today"
MsgBox.QChoose = 0
}

if Yap = 7 {if MsgBox.QChoose = 0 MsgBox.Msg="#...YOU HAVE BEEN WARNED..." else MsgBox.Msg= "#THEN TURN BACK NOW, HUMAN..."
MsgBox.Question = 0}

if Yap = 8 {MsgBox.Msg="!"
if MsgBox.QChoose = 0 {
Levelized.CornerAX = 168
Levelized.CornerAY = 144
Levelized.CornerBX = 408
Levelized.CornerBY = 256 
Levelized.z = 0
Levelized.zHeight = 32
Levelized.TexNo = 36
instance_create(168,144,DoorBlock)
DoorBlock.DoorTo=1
}else {
Levelized.CornerAX = 360
Levelized.CornerAY = 144
Levelized.CornerBX = 576
Levelized.CornerBY = 256 
Levelized.z = 0
Levelized.zHeight = 32
Levelized.TexNo = 36
instance_create(360,144,DoorBlock)
DoorBlock.DoorTo=2}
} 

