//Yap always changes so it moves from one message to the next.
//MsgBox.FontSize changes font size. 1 is normal size. .5 is half. 2 is twice the size.
//MsgBox.Voice (not implemented yet, but won't ruin anything) chooses the voice you want to come from the text box.
//MsgBox.Msg is the message in the text box.
//To END a conversation, use "!" as the message

if global.Story < 3{
if Yap = 0 MsgBox.Msg = "#...Anyone may enter the castle.           #Don't ask why."
if Yap = 1 MsgBox.Msg = "!"
}
if global.Story = 3{
if Yap = 0 MsgBox.Msg = "#No, I can't leave my post!           #If I do, the king will dock my pay!"
if Yap = 1 MsgBox.Msg = "!"
}
if global.Story > 3{
if Yap = 0 MsgBox.Msg = "I can't save the princess... but you can.          #I mean, you've got a lot of wonderful toys.          #I don't."
if Yap = 1 MsgBox.Msg = "!"
}