if ds_list_find_index(global.KHDB,"STWELKIN") = -1{
if Yap =0 MsgBox.Msg="Hmm... that's the aroma of freshly-baked #Twelkin Buns, if I'm not mistaken.         #You're selling them, too, I take it?"

if Yap =1{MsgBox.Msg="I would be willing to buy them for the king.        #I'll pay you "+string((global.SabHeart+1)*10)+" Ryubies for the box.        #Is that fine with you?"
MsgBox.QChoose = 0
MsgBox.Question = 2
MsgBox.QTxt= "Sure, I'll sell them.#No, but thanks for offering."
}

if Yap =2{
if MsgBox.QChoose = 0 {MsgBox.Msg = "Very good, young "+global.Name+"...         #...perhaps, if you had more Heart Pieces, #I would pay you better for these."
global.Cash +=(global.SabHeart+1)*10
if global.Cash > 999 global.Cash = 999
global.SabLove += 25
}
else MsgBox.Msg ="...well, the King likes these things...       #...and though she won't admit it, so does our fair #princess..."
MsgBox.Question = 0
}

if Yap = 3 {if MsgBox.QChoose = 0 MsgBox.Msg= "If you have any more, I can buy them for you.        #The king likes these as much as she loves his #daughter." else MsgBox.Msg="!"}

if Yap = 4 {MsgBox.Msg= "!"
if MsgBox.QChoose = 0 {ds_list_add(global.KHDB,"STWELKIN")
global.SQItemA = 0
Dialog = "Scripts/SabrinaC.txt"
MsgBox.Letter = 1
}
}

}else{
if Yap = 0 {MsgBox.Msg="It appears you brought more Twelkin Buns.         #I'll give you "+string((global.SabHeart+1)*10)+" Ryubies for them.      #Is it a deal?"
MsgBox.QChoose = 0
MsgBox.Question = 2
MsgBox.QTxt= "Sure, I'll sell them.#No, but thanks for offering."
}

if Yap = 1{if MsgBox.QChoose = 0 {MsgBox.Msg ="#The king will be happy with you...        #and I'm sure Princess Sabrina is, as well..."
global.Cash +=(global.SabHeart+1)*10
if global.Cash > 999 global.Cash = 999
global.SabLove += 25
}
else MsgBox.Msg="#If you want a better deal, perhaps you should #do some more favors for the crown..."
MsgBox.Question = 0}
if Yap = 2 {MsgBox.Msg= "!"
if MsgBox.QChoose = 0 {global.SQItemA = 0
Dialog = "Scripts/SabrinaC.txt"
MsgBox.Letter = 1}
}
}