if Yap = 0 MsgBox.Msg="Hello? Could you help me?       #You see, I'm here to deliver a letter...       #but I don't know where to send it to..."

if Yap = 1 MsgBox.Msg="You see, it's written in some Elfling text. You know, #because it came from across the sea.      #I can't really read it...     #Do you know any Elflings around?"

if Yap = 2 MsgBox.Msg="#Well, as far as I know, most Elflings have long ears...     #and pink hair's pretty common among them, too..."

if Yap = 3 {MsgBox.Msg= "#So, could you deliver this letter for me?"
MsgBox.Question = 2
MsgBox.QTxt= "...you mean to Tiel? Gladly!#...not now."
MsgBox.QChoose = 0
}

if Yap=4 {
if MsgBox.QChoose = 0 {
if global.SQItemC =0 MsgBox.Msg= "Thank you, young man.      #Now, remember, give that letter to an Elfling.       #They have pointy ears... and some have pink hair."
if global.SQItemC !=0 MsgBox.Msg= "Wait a minute... you plan on going out with that #Elfling girl, aren't you?       #You'd better do that before I give you this."
}else MsgBox.Msg="#...but I KNOW you know an Elfling.      #You've just gotta!"
MsgBox.Question = 0
}

if Yap=5{
if MsgBox.QChoose = 0 {
if global.SQItemC =0 {MsgBox.Msg="#You know someone like that, don't you?     #I KNOW you know someone like that... right?"
global.SQItemC=13
}else MsgBox.Msg="#Trust me, in a relationship like that, a date would #be WAY more important than a letter.       #I hope you two have a good time!"
} else MsgBox.Msg="!"
}

if Yap = 6 {MsgBox.Msg="!"
if global.SQItemC = 13 {Dialog = "Scripts/MailGirl.txt"
sound_play(ItemGet)}
}