if Yap= 0 {
Bother = 5
MsgBox.Msg = "HMMM...           #YOU APPROACH ME WITH THE AROMA OF SUCH #WELL-DONE MEAT..."
}

if Yap= 1 MsgBox.Msg = "...BUT I HAVEN'T APPLIED MY FLAMES TO YOU...             #SO YOU MUST BE CARRYING THIS MEAT...             #EITHER YOU WISH TO BE DEVOURED, OR YOU #HAVE SOMETHING TO OFFER ME..."

if Yap= 2 MsgBox.Msg = "YES, AN OFFERING...             #IT IS A SMALL PORTION, BUT STILL, A PORTION.         #I SHALL ACCEPT YOUR OFFERING..."

if Yap= 3 MsgBox.Msg = "IN EXCHANGE, THIS HEART PIECE SHALL BE #YOUR REWARD...          #TAKE IT, AND GO..."

if Yap= 4 {
with MsgBox {instance_destroy()}
sound_play(ItemGet)
instance_create(Rick.x,Rick.y,ItemBought)
ItemBought.Sig = 9
Yap = 0
Targeted = 0
Rick.visible = 1
Active = 2
alarm[2] = 2
ds_list_add(global.KHDB,"MEAT")
Dialog = "Scripts/GhidraNoPass.txt"
Activate = 7
global.SQItemB=0
}
