//Yap always changes so it moves from one message to the next.
//MsgBox.FontSize changes font size. 1 is normal size. .5 is half. 2 is twice the size.
//MsgBox.Voice (not implemented yet, but won't ruin anything) chooses the voice you want to come from the text box.
//MsgBox.Msg is the message in the text box.
//To END a conversation, use "!" as the message

if global.Story = 0{
if Yap = 0 MsgBox.Msg = "So, sonny boy, how are you and Tiel gettin' #along? I hear she's been keepin' an eye #on you ever since she moved here."
if Yap = 1 MsgBox.Msg = "#I also hear she's from some funny-named place, like...        #um... Byloo? No, that's not right..."
if Yap = 2 MsgBox.Msg = "Either way, her heary ears sure look funny...          #If I didn't know better, I'd say she's#an Elfling..."
if Yap = 3 MsgBox.Msg = "!"

}

if global.Story > 0 and global.Story < 4{
if Yap = 0 MsgBox.Msg = "#I don't know about you, but I wouldn't trade my #life in this little town for anything."
if Yap = 1 MsgBox.Msg = "You may enjoy the big city. You're young.         #It'll give you a chance to know what the real #world is like."
if Yap = 2 MsgBox.Msg = "!"
}

if global.Story = 4{
if Yap = 0 MsgBox.Msg = "This is boring.        #Sitting here, day after day, talking about you young #people..."
if Yap = 1 MsgBox.Msg = "#I've been reading something called "+chr(34)+"Staff of Laria"+chr(34)+".       #It's about a boy, much like yourself..."
if Yap = 2 MsgBox.Msg = "#I don't really need to get into great detail...       #It's a long story."
if Yap = 3 MsgBox.Msg = "!"
}